Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Combat and book keeping - How long does it take in your group?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meeki" data-source="post: 3586833" data-attributes="member: 17257"><p>One way to speed up combat is to use a wet erase board and track initiatives and buffs. Every round I remind players to tick down buffs and plan their next move. I only give my players about 30 seconds a piece to choose what they want to do. The actual action may take longer, with spells and such, but they must decide or Ill make them delay.</p><p></p><p>On my end, as the DM, I have a pad of paper and write down all the buffs/regen/DR/SR/etc my critters have and sort of plan a strategy ahead of time. I read the monster and think to myself "what information do these monsters know about the party and what strategy can they use", basing this off of past encounters with the baddies, knowledges, spying, etc. If there are spell casters I either use default MM spell list or alter some of the higher level spells.</p><p></p><p>The quickest way to speed up combat though is to have everyone know the mechanics of the game and make sure the DM is willing to adlib some rulings and alter them later. That combined with the PC's planning out their next move while the turn is going on is really important. One last thing, the higher level your pc's become the longer combat is going to take. Last saturday my PC's fought a Solar for over an hour, the PC's were clearly outgunned but the fight was epic and took a long while.</p></blockquote><p></p>
[QUOTE="Meeki, post: 3586833, member: 17257"] One way to speed up combat is to use a wet erase board and track initiatives and buffs. Every round I remind players to tick down buffs and plan their next move. I only give my players about 30 seconds a piece to choose what they want to do. The actual action may take longer, with spells and such, but they must decide or Ill make them delay. On my end, as the DM, I have a pad of paper and write down all the buffs/regen/DR/SR/etc my critters have and sort of plan a strategy ahead of time. I read the monster and think to myself "what information do these monsters know about the party and what strategy can they use", basing this off of past encounters with the baddies, knowledges, spying, etc. If there are spell casters I either use default MM spell list or alter some of the higher level spells. The quickest way to speed up combat though is to have everyone know the mechanics of the game and make sure the DM is willing to adlib some rulings and alter them later. That combined with the PC's planning out their next move while the turn is going on is really important. One last thing, the higher level your pc's become the longer combat is going to take. Last saturday my PC's fought a Solar for over an hour, the PC's were clearly outgunned but the fight was epic and took a long while. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Combat and book keeping - How long does it take in your group?
Top