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<blockquote data-quote="thanson02" data-source="post: 7562822" data-attributes="member: 6801619"><p>That is the thing with gaming styles, the players always bring their own expectations to the table.</p><p></p><p>This discussion reminds me of a conversation I had with a player who was insisting the 4E was the worse verson of D&D ever. We kept running in circles on our points and I ended up ending the conversation because he just kept repeating the same thing over and over again. I mulled over the conversation that night and it hit me the next day, we were talking about different views on what the purpose of the game mechanics were. This is my perspective, mind you, so if this goes off topic, feel free to ignore my comment.</p><p></p><p>When I look at the game mechanics, I am not looking at how the game is played (that is part of it, but not the primary part of it). What I am looking at is "How does this mechanic play as a plot-point divice for my character to tell his story?" That is why I really like 4E because each ability is a element that allows you to express what your character can do in a cinimatic way. You can do that with 3E or even 5E, but you have to basically build that stuff from the ground up and if you have the time to do that, cool, but I am busy with life, work, and kids. When I brought up this distinction with my gaming friends, most of them just saw the class abilities as rules that allowed them to do stuff and felt that you were breaking the rules if you did somthing that your character didn't have a abilitiy that allowed them to do. I think that might be part of the problem as well, because it was a LOT of people who were thinking in this gamer mentality. Like I said, this is just my observation.............</p></blockquote><p></p>
[QUOTE="thanson02, post: 7562822, member: 6801619"] That is the thing with gaming styles, the players always bring their own expectations to the table. This discussion reminds me of a conversation I had with a player who was insisting the 4E was the worse verson of D&D ever. We kept running in circles on our points and I ended up ending the conversation because he just kept repeating the same thing over and over again. I mulled over the conversation that night and it hit me the next day, we were talking about different views on what the purpose of the game mechanics were. This is my perspective, mind you, so if this goes off topic, feel free to ignore my comment. When I look at the game mechanics, I am not looking at how the game is played (that is part of it, but not the primary part of it). What I am looking at is "How does this mechanic play as a plot-point divice for my character to tell his story?" That is why I really like 4E because each ability is a element that allows you to express what your character can do in a cinimatic way. You can do that with 3E or even 5E, but you have to basically build that stuff from the ground up and if you have the time to do that, cool, but I am busy with life, work, and kids. When I brought up this distinction with my gaming friends, most of them just saw the class abilities as rules that allowed them to do stuff and felt that you were breaking the rules if you did somthing that your character didn't have a abilitiy that allowed them to do. I think that might be part of the problem as well, because it was a LOT of people who were thinking in this gamer mentality. Like I said, this is just my observation............. [/QUOTE]
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