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<blockquote data-quote="AbdulAlhazred" data-source="post: 7563311" data-attributes="member: 82106"><p>SORT OF, but it really depends on how you interpret AD&D (particularly 1e) about combat. One school of thought (heavily influenced by the example combat in the 1e DMG) is that there really isn't any defined 'positioning' once you're 'engaged' and thus the idea of standing over a body is purely a narrative concept. Not to say the DM won't give you something for that, but given how dependent even taking this risk is on how the ref feels like calling the game, its not a choice that the game encourages by any means. </p><p></p><p></p><p>Well, there is certainly no specific 'best choice' in terms of what you will need most in a given day, so that leaves a lot of leeway for people to do what they want. It COULD be RP, but the OP's point that <strong>combat itself</strong> is a crucible in which players are very free to play out their character's in 4e is still quite true. </p><p></p><p></p><p>You can always find someone who did 'X'. It was still a terrible idea...</p><p></p><p></p><p></p><p>I disagree. The loss of HS in fights over the day is VERY CRITICAL to success in 4e. The party which can't be bothered to hold onto HS and husband them, or has bad luck and can't is the party that is already walking down the slope towards TPK. 4e is VERY VERY capable of handing that out too! Morning is a long ways away when you're lost in the dark woods and you can hear the howls of the (were)wolves all around you! </p><p></p><p>I mean, I could point out that recovering all your HP/HS every day is standard, but not guaranteed, but we can leave that. I will point out that a long rest DOES require 8 hours of downtime, so it is not guaranteed you can get it even by RAW and typical play in a dangerous locale.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7563311, member: 82106"] SORT OF, but it really depends on how you interpret AD&D (particularly 1e) about combat. One school of thought (heavily influenced by the example combat in the 1e DMG) is that there really isn't any defined 'positioning' once you're 'engaged' and thus the idea of standing over a body is purely a narrative concept. Not to say the DM won't give you something for that, but given how dependent even taking this risk is on how the ref feels like calling the game, its not a choice that the game encourages by any means. Well, there is certainly no specific 'best choice' in terms of what you will need most in a given day, so that leaves a lot of leeway for people to do what they want. It COULD be RP, but the OP's point that [b]combat itself[/b] is a crucible in which players are very free to play out their character's in 4e is still quite true. You can always find someone who did 'X'. It was still a terrible idea... I disagree. The loss of HS in fights over the day is VERY CRITICAL to success in 4e. The party which can't be bothered to hold onto HS and husband them, or has bad luck and can't is the party that is already walking down the slope towards TPK. 4e is VERY VERY capable of handing that out too! Morning is a long ways away when you're lost in the dark woods and you can hear the howls of the (were)wolves all around you! I mean, I could point out that recovering all your HP/HS every day is standard, but not guaranteed, but we can leave that. I will point out that a long rest DOES require 8 hours of downtime, so it is not guaranteed you can get it even by RAW and typical play in a dangerous locale. [/QUOTE]
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