Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Combat and Roleplaying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immortal Sun" data-source="post: 7563782"><p>I generally agree that 4E gave you a sense of of the purpose of your character right there in the abilities. That certainly aids role-playing in some regards, but it also limits it. In other editions, the things you do were less <em>right there</em> in the abilities and more in how you put them to use. These approaches have appeal and work for different people. I like 4E in that the combat play reinforces the decisions you make during character creation. It can help keep you "on the path" of a certain type of play and a certain sort of roleplay.</p><p></p><p>On the other hand, other editions give you "pieces" and a note saying "some assembly required" and nothing more. This approach requires the player to keep themselves on track and focused on the style of play and sort of character they want to roleplay. Some people are better at this approach, some people aren't. This approach certainly requires more work and some people find that more enjoyable but some people see it more as work and some character concepts are harder to make work than others.</p><p></p><p>4E supported an awful lot of character concepts, and with their hybrid system, there were a nearly infinite number of combinations. As well every class had a variety of powers that could allow one to express a number of character concepts. But this design also limited players who wanted a more "bake from scratch" sort of approach. And it can be just as frustrating to not be able to express your character concept in this edition because the pieces don't exist, as it is to attempt to express your concept from the raw elements.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7563782"] I generally agree that 4E gave you a sense of of the purpose of your character right there in the abilities. That certainly aids role-playing in some regards, but it also limits it. In other editions, the things you do were less [I]right there[/I] in the abilities and more in how you put them to use. These approaches have appeal and work for different people. I like 4E in that the combat play reinforces the decisions you make during character creation. It can help keep you "on the path" of a certain type of play and a certain sort of roleplay. On the other hand, other editions give you "pieces" and a note saying "some assembly required" and nothing more. This approach requires the player to keep themselves on track and focused on the style of play and sort of character they want to roleplay. Some people are better at this approach, some people aren't. This approach certainly requires more work and some people find that more enjoyable but some people see it more as work and some character concepts are harder to make work than others. 4E supported an awful lot of character concepts, and with their hybrid system, there were a nearly infinite number of combinations. As well every class had a variety of powers that could allow one to express a number of character concepts. But this design also limited players who wanted a more "bake from scratch" sort of approach. And it can be just as frustrating to not be able to express your character concept in this edition because the pieces don't exist, as it is to attempt to express your concept from the raw elements. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Combat and Roleplaying
Top