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<blockquote data-quote="AbdulAlhazred" data-source="post: 7563797" data-attributes="member: 82106"><p>My assumption was always that 4e was replicating an action-adventure movie, at least in a loose sort of D&D-esque way. So, my model for how hit points and damage works is basically how it works in Hollywood. The hero gets bruised, battered, beaten, sometimes knocked down, and now and then visibly injured in a way that has some significant effect for a while. However, in a few scenes said injury has faded to being a 'limp' and a bandage. </p><p></p><p>Now and then some drama will arise out of an action hero's wounds, but they don't keep piling up and lingering for weeks, making them take refuge in the 'inn' for days on end. If you work on that model, and that model works for you, then 4e's take on hit points is pretty much dead on. There's danger, you could die in one round right where you stand, or you could be worn away while making your way through a long sequence of hazards until that last one gets you. You won't sit around in a hospital bed (at least not often).</p><p></p><p>I'm all for increasing the range of options. In HoML the GM has tools to impose 'afflictions', which can model some types of dramatic wounds or whatnot that might be used to help frame scenes and ratchet up the pressure on characters. This is more implicit in 4e proper, though there is certainly a disease track there to allow for it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7563797, member: 82106"] My assumption was always that 4e was replicating an action-adventure movie, at least in a loose sort of D&D-esque way. So, my model for how hit points and damage works is basically how it works in Hollywood. The hero gets bruised, battered, beaten, sometimes knocked down, and now and then visibly injured in a way that has some significant effect for a while. However, in a few scenes said injury has faded to being a 'limp' and a bandage. Now and then some drama will arise out of an action hero's wounds, but they don't keep piling up and lingering for weeks, making them take refuge in the 'inn' for days on end. If you work on that model, and that model works for you, then 4e's take on hit points is pretty much dead on. There's danger, you could die in one round right where you stand, or you could be worn away while making your way through a long sequence of hazards until that last one gets you. You won't sit around in a hospital bed (at least not often). I'm all for increasing the range of options. In HoML the GM has tools to impose 'afflictions', which can model some types of dramatic wounds or whatnot that might be used to help frame scenes and ratchet up the pressure on characters. This is more implicit in 4e proper, though there is certainly a disease track there to allow for it. [/QUOTE]
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