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<blockquote data-quote="AbdulAlhazred" data-source="post: 7563801" data-attributes="member: 82106"><p>Given the extremely incremental nature of character building over levels in 4e I'm going to say I'm not really seeing this argument. I mean, 4e characters are in no way shape or form rigid constructs that only do their designed 'thing'. There are 1000 different fighter builds, literally. Each of those will play a little differently based on what the rest of the party is, what you go up against, and how you play your character. The player is constantly making choices about which powers to take, which feats to acquire, which items to keep, discard, or acquire. Even if you subscribe to the idea that your character IS totally described by the sum of the things on his sheet, that is a LOT of stuff, and it includes some pretty open-ended stuff, like background, race, class, PP, ED, etc. Those all have a lot of color and you can do a lot of coloring between the lines. </p><p></p><p>I found the AD&D fighter, by contrast, to be the rigid one. It has few abilities, and most new ones are going to be a consequence of some 'stuff' you found, which you have zero real control over. At best you have the same "I just do X" that you can accomplish in 4e as well (it is still an RPG and your character can try to pull off anything basically). It is true that this means your character is not really DEFINED, but then my experience was that a lot of classic D&D PCs just never really BECAME defined. They stayed mostly a few numbers and not too much else. I'm sure plenty of 4e PCs share that fate, you can't make people RP, but when my character is a Tactical Warlord, Iron Commander, Demigod 25th level fighting against the hordes of the Abyss, its HARD not to draw SOMETHING out of that!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7563801, member: 82106"] Given the extremely incremental nature of character building over levels in 4e I'm going to say I'm not really seeing this argument. I mean, 4e characters are in no way shape or form rigid constructs that only do their designed 'thing'. There are 1000 different fighter builds, literally. Each of those will play a little differently based on what the rest of the party is, what you go up against, and how you play your character. The player is constantly making choices about which powers to take, which feats to acquire, which items to keep, discard, or acquire. Even if you subscribe to the idea that your character IS totally described by the sum of the things on his sheet, that is a LOT of stuff, and it includes some pretty open-ended stuff, like background, race, class, PP, ED, etc. Those all have a lot of color and you can do a lot of coloring between the lines. I found the AD&D fighter, by contrast, to be the rigid one. It has few abilities, and most new ones are going to be a consequence of some 'stuff' you found, which you have zero real control over. At best you have the same "I just do X" that you can accomplish in 4e as well (it is still an RPG and your character can try to pull off anything basically). It is true that this means your character is not really DEFINED, but then my experience was that a lot of classic D&D PCs just never really BECAME defined. They stayed mostly a few numbers and not too much else. I'm sure plenty of 4e PCs share that fate, you can't make people RP, but when my character is a Tactical Warlord, Iron Commander, Demigod 25th level fighting against the hordes of the Abyss, its HARD not to draw SOMETHING out of that! [/QUOTE]
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