Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
combat and skill question.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Zoom" data-source="post: 155411" data-attributes="member: 409"><p>Yes they attack using all their natural weaponry with a full attack. They do not need anything special to do so. The attacks listed are the creature's normal and natural attacks. Some creatures have feats that help their attack routines, however. If the troll moves more than 5 feet in a round, it cannot take a full attack. It makes one attack (standard action) with its primary weapon, which is its claw. Check MM page 7 for more details.</p><p></p><p></p><p>You use the <em>aid another/cooperation</em> action found on pp. 135 and 62, respectively, in the PH. Essentially, one character is the leader and the other is the helper. The both make a strength check. The helper rolls against DC 10. If he makes it, add a +2 to the leader's check. If he gets a modified 25 or more, success! </p><p></p><p></p><p>Yes, he may retry as many times as he wishes. He might trigger a trap, however. See page 60 in the PH under the <strong>Retries</strong> heading.</p><p> </p><p></p><p>Depends, I guess. Sure, they will eventually smash it open with their weapons. If there are no villains or creatures around, just let them bash it open and continue. It is not too exciting rolling for each hit and damage. Treat it similar to taking 10 for skills. If there are villains around, let them bash it open, but give the bad guys ample time to prepare. They should be perfectly set up for an ambush, and the spellcasters should be buffed and ready to go. Don't forget to roll for random encounters, too. This action makes lots of noise. My fighter-types always try to break down doors first. But sometimes you got no choice.</p></blockquote><p></p>
[QUOTE="Dr. Zoom, post: 155411, member: 409"] Yes they attack using all their natural weaponry with a full attack. They do not need anything special to do so. The attacks listed are the creature's normal and natural attacks. Some creatures have feats that help their attack routines, however. If the troll moves more than 5 feet in a round, it cannot take a full attack. It makes one attack (standard action) with its primary weapon, which is its claw. Check MM page 7 for more details. You use the [i]aid another/cooperation[/i] action found on pp. 135 and 62, respectively, in the PH. Essentially, one character is the leader and the other is the helper. The both make a strength check. The helper rolls against DC 10. If he makes it, add a +2 to the leader's check. If he gets a modified 25 or more, success! Yes, he may retry as many times as he wishes. He might trigger a trap, however. See page 60 in the PH under the [b]Retries[/b] heading. Depends, I guess. Sure, they will eventually smash it open with their weapons. If there are no villains or creatures around, just let them bash it open and continue. It is not too exciting rolling for each hit and damage. Treat it similar to taking 10 for skills. If there are villains around, let them bash it open, but give the bad guys ample time to prepare. They should be perfectly set up for an ambush, and the spellcasters should be buffed and ready to go. Don't forget to roll for random encounters, too. This action makes lots of noise. My fighter-types always try to break down doors first. But sometimes you got no choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
combat and skill question.
Top