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General Tabletop Discussion
*TTRPGs General
Combat Archetypes and the Six Stat Limit
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<blockquote data-quote="Epinephrine" data-source="post: 1364587" data-attributes="member: 14285"><p>I actually did this as an exercise a while back. There were also examples of casters who used each of the stats, but I guess they're not really relevant here. Here's what I ended up coming up with (please excuse the overlap):</p><p></p><p>Strength: Barbarian with a big two-handed weapon. Or a brawler who pummels opponents with his fists.</p><p></p><p>Dexterity: Rogue darting in and out of the shadows doing fast but light damage. Or a thief-acrobat who relies on acrobatics to keep herself in good positions and out of danger.</p><p></p><p>Constitution: Knight in shining full plate armor and tower shield. Or a hulking half-ogre bodyguard. Or an unstoppable force (like the Terminator or Juggernaut).</p><p></p><p>Intelligence: Quick thinker who figures out his opponent's weaknesses and capitalizes on them. Lots of pre-planning and smart improvisation. Or a master tactician who always moves to the right place at the right time. Or a combat sage who already knows all of the weak points of his common enemies and goes after those (think sneak attack).</p><p></p><p>Wisdom: Contemplative who can foresee her opponent's moves before they actually happen, gaining massive combat advantages. Or a holy warrior driven by her faith. Or a martial artist who uses keen senses to pick up unconscious cues from her opponents that reveal what they'll do.</p><p></p><p>Charisma: Swashbuckler who relies on panache and force of personality/luck/coolness to guide his actions right. Or a weapon expert who intimidates his opponents by showing off. Or a con artist constantly distracting his opponents and playing them against one another.</p></blockquote><p></p>
[QUOTE="Epinephrine, post: 1364587, member: 14285"] I actually did this as an exercise a while back. There were also examples of casters who used each of the stats, but I guess they're not really relevant here. Here's what I ended up coming up with (please excuse the overlap): Strength: Barbarian with a big two-handed weapon. Or a brawler who pummels opponents with his fists. Dexterity: Rogue darting in and out of the shadows doing fast but light damage. Or a thief-acrobat who relies on acrobatics to keep herself in good positions and out of danger. Constitution: Knight in shining full plate armor and tower shield. Or a hulking half-ogre bodyguard. Or an unstoppable force (like the Terminator or Juggernaut). Intelligence: Quick thinker who figures out his opponent's weaknesses and capitalizes on them. Lots of pre-planning and smart improvisation. Or a master tactician who always moves to the right place at the right time. Or a combat sage who already knows all of the weak points of his common enemies and goes after those (think sneak attack). Wisdom: Contemplative who can foresee her opponent's moves before they actually happen, gaining massive combat advantages. Or a holy warrior driven by her faith. Or a martial artist who uses keen senses to pick up unconscious cues from her opponents that reveal what they'll do. Charisma: Swashbuckler who relies on panache and force of personality/luck/coolness to guide his actions right. Or a weapon expert who intimidates his opponents by showing off. Or a con artist constantly distracting his opponents and playing them against one another. [/QUOTE]
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