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Combat as war, sport, or ??
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<blockquote data-quote="EzekielRaiden" data-source="post: 8827564" data-attributes="member: 6790260"><p>Where do you get this idea from? I genuinely don't understand what part of the rules involves "playing fair" in so-called "Combat-as-Sport" games. Yes, there is an expectation that combat <em>will happen</em>. None of that involves being in any way <em>nice</em> or <em>cutting slack</em> or any of the other things that might be associated with a "play fair" attitude. Unless by "playing fair" you mean something really,<em> really</em> different from what I understand the term to mean!</p><p></p><p>And, like I said, you would seem to be rather an outlier. Do you truly have your players' opponents sneak up on them while they're sleeping and garrote them, flood the rooms they're exploring, and otherwise do things beneath the players' notice which result in instant and unavoidable death? Because I find that very unlikely, and yet these things are precisely what people cite as demonstrations of <em>players</em> engaging in "Combat as War." And if you <em>do</em> do this, how on earth do you keep players for longer than a few months? Because the NPCs only need to get one solid opening for this to result in a TPK. Even if the players only leave themselves vulnerable one time in twenty, you only need 14 combats to have a greater than 50% chance (51.23%, approximately) of instant, unavoidable death....and unless you have less than an average of one combat a week, you're gonna hit that line in about three months.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8827564, member: 6790260"] Where do you get this idea from? I genuinely don't understand what part of the rules involves "playing fair" in so-called "Combat-as-Sport" games. Yes, there is an expectation that combat [I]will happen[/I]. None of that involves being in any way [I]nice[/I] or [I]cutting slack[/I] or any of the other things that might be associated with a "play fair" attitude. Unless by "playing fair" you mean something really,[I] really[/I] different from what I understand the term to mean! And, like I said, you would seem to be rather an outlier. Do you truly have your players' opponents sneak up on them while they're sleeping and garrote them, flood the rooms they're exploring, and otherwise do things beneath the players' notice which result in instant and unavoidable death? Because I find that very unlikely, and yet these things are precisely what people cite as demonstrations of [I]players[/I] engaging in "Combat as War." And if you [I]do[/I] do this, how on earth do you keep players for longer than a few months? Because the NPCs only need to get one solid opening for this to result in a TPK. Even if the players only leave themselves vulnerable one time in twenty, you only need 14 combats to have a greater than 50% chance (51.23%, approximately) of instant, unavoidable death....and unless you have less than an average of one combat a week, you're gonna hit that line in about three months. [/QUOTE]
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