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Combat as war, sport, or ??
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<blockquote data-quote="Fanaelialae" data-source="post: 8827630" data-attributes="member: 53980"><p>"Combat as..." describes a play style rather than a type of system design. The design might encourage certain play styles over others, but the reality is that you can play any system in any style. </p><p></p><p>When I was a kid (Basic/2e) I had no one to teach me how to run D&D. So I designed my encounters in what we would now call CaS style. This, despite that most people would consider those systems to inherently promote CaW. </p><p></p><p>As for those claiming it isn't a sport for a professional boxer to beat up an amateur boxer (or whatever), 5e doesn't presume the sport to be found in a single match, but rather in a gauntlet of matches. That's why you hear complaints that 5e doesn't work well if you only have one combat per day (unless you use gritty resting). This has been the case since at least 3e (thought I would argue even earlier). 5e simply lengthened the gauntlet and therefore made it more obvious.</p><p></p><p>I would say that 5e has a more CaS approach by default, but easily allows a DM to run the game however they like. I've literally seen both styles of play in the same campaign. As long as you and your group are having fun, there's no wrong way to run it.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8827630, member: 53980"] "Combat as..." describes a play style rather than a type of system design. The design might encourage certain play styles over others, but the reality is that you can play any system in any style. When I was a kid (Basic/2e) I had no one to teach me how to run D&D. So I designed my encounters in what we would now call CaS style. This, despite that most people would consider those systems to inherently promote CaW. As for those claiming it isn't a sport for a professional boxer to beat up an amateur boxer (or whatever), 5e doesn't presume the sport to be found in a single match, but rather in a gauntlet of matches. That's why you hear complaints that 5e doesn't work well if you only have one combat per day (unless you use gritty resting). This has been the case since at least 3e (thought I would argue even earlier). 5e simply lengthened the gauntlet and therefore made it more obvious. I would say that 5e has a more CaS approach by default, but easily allows a DM to run the game however they like. I've literally seen both styles of play in the same campaign. As long as you and your group are having fun, there's no wrong way to run it. [/QUOTE]
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