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Combat as war, sport, or ??
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<blockquote data-quote="GMforPowergamers" data-source="post: 8827670" data-attributes="member: 67338"><p>I have said this a few times but I argue that at best there is a spectrum of this, but realistically it is more a 3d graph with 6+ sets of options.</p><p></p><p>Let me walk you through the last game session I played that envolved combat.</p><p></p><p>We were mid dungeon from not just the session before but 2 sessions before... and this is BY far the largest dungeon we have been in for a while. We are 2 artificers, an artificer cleric multi class and a barbarian rogue. </p><p></p><p>So we started the night out having taken a short rest at the end of the game before by throwing up our portable tower in a huge chamber next to lava... and there was a giant fire snake thing with 3 heads waiting for us outside... we buffed, made a plan and our 2 ranged characters went to arrow slits and our two melee character split up 1 going to the roof 1 going to the door (one going to the roof fully intended to jump down and land on said fire snake</p><p>SOOO we stacked the odds in our favor, we started off with a surprise round, and the fight didn't last long... so I guess that was combat as war...</p><p>then we followed the lava tube, did not scouting and I realized AS we got ambushed I forgot to put up aid on the 3 of 4 of us like I normally do... fight 2 involved 6 ranged enemies that started out of range of any of our melee from getting there on round 1 and by the time my melee artificer (armor if it matters) got in range it was the last round of the fight... so maybe combat as sport?!?</p><p>so then I put up aid as our artificer/cleric used his healing kit to boost us and the battle smith used his spell that let him concentrate to heal 2d6 for 10 rounds... and we were back in fighting shape... this time we remembered to scout (2 familiars the barbarian rogue and an animal companion) found there was a split and down 1 way had 2 small things, down the other seemed to be a sunken temple... and we thought that was what we were looking for so we went that way...</p><p>so encounter that we had preped for followed by a 'surprise' of 2 more multi headed fire snakes hiding inside lava followed by getting to a giant egg where the villain was healing from our last fight and we got there before his 8 hour regeneration was finished... I couldn't call ANY of that either one</p><p>We then had a choice, do we kill a hurt regenerating enemy or do we give him a chance... it was a bit of a discussion but we decided to wake him and give him a chance to surender... that HAS to be combat as sport there. We gave him a shot, she was hurt already but he attacked us and we killed him.</p><p></p><p>now we had the artifact we came for, we killed the guy who stole it and attacked the town so we headed home. The DM reminded us there were 2 points of forked paths and asked if we were going to check them out, we decided not to.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8827670, member: 67338"] I have said this a few times but I argue that at best there is a spectrum of this, but realistically it is more a 3d graph with 6+ sets of options. Let me walk you through the last game session I played that envolved combat. We were mid dungeon from not just the session before but 2 sessions before... and this is BY far the largest dungeon we have been in for a while. We are 2 artificers, an artificer cleric multi class and a barbarian rogue. So we started the night out having taken a short rest at the end of the game before by throwing up our portable tower in a huge chamber next to lava... and there was a giant fire snake thing with 3 heads waiting for us outside... we buffed, made a plan and our 2 ranged characters went to arrow slits and our two melee character split up 1 going to the roof 1 going to the door (one going to the roof fully intended to jump down and land on said fire snake SOOO we stacked the odds in our favor, we started off with a surprise round, and the fight didn't last long... so I guess that was combat as war... then we followed the lava tube, did not scouting and I realized AS we got ambushed I forgot to put up aid on the 3 of 4 of us like I normally do... fight 2 involved 6 ranged enemies that started out of range of any of our melee from getting there on round 1 and by the time my melee artificer (armor if it matters) got in range it was the last round of the fight... so maybe combat as sport?!? so then I put up aid as our artificer/cleric used his healing kit to boost us and the battle smith used his spell that let him concentrate to heal 2d6 for 10 rounds... and we were back in fighting shape... this time we remembered to scout (2 familiars the barbarian rogue and an animal companion) found there was a split and down 1 way had 2 small things, down the other seemed to be a sunken temple... and we thought that was what we were looking for so we went that way... so encounter that we had preped for followed by a 'surprise' of 2 more multi headed fire snakes hiding inside lava followed by getting to a giant egg where the villain was healing from our last fight and we got there before his 8 hour regeneration was finished... I couldn't call ANY of that either one We then had a choice, do we kill a hurt regenerating enemy or do we give him a chance... it was a bit of a discussion but we decided to wake him and give him a chance to surender... that HAS to be combat as sport there. We gave him a shot, she was hurt already but he attacked us and we killed him. now we had the artifact we came for, we killed the guy who stole it and attacked the town so we headed home. The DM reminded us there were 2 points of forked paths and asked if we were going to check them out, we decided not to. [/QUOTE]
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