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Combat as war, sport, or ??
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<blockquote data-quote="payn" data-source="post: 8827708" data-attributes="member: 90374"><p>I have taken to using <strong>strategy </strong>focus vs <strong>tactical</strong> focus of combat. I think war implies this anything goes arms race and sport seems to indicate some sort of fairness between opponents. I think the appropriate comparison is before or during combat. Strategy places the focus before combat, arming with gear, casting spells, choosing battleground. Tactical focus on combat during the fight, defined roles, abilities, grid assisted visualizations. </p><p></p><p>Neither system design eliminates the other, but design focus pushes a particular playstyle. 5E is a fence sitter edition of D&D. Its doesn't lean into strategy or tactics. For hardcore players, that isnt particularly satisfying, but for causal players it gets the job done. Which is again why I call 5E everybody's second favorite edition.</p></blockquote><p></p>
[QUOTE="payn, post: 8827708, member: 90374"] I have taken to using [B]strategy [/B]focus vs [B]tactical[/B] focus of combat. I think war implies this anything goes arms race and sport seems to indicate some sort of fairness between opponents. I think the appropriate comparison is before or during combat. Strategy places the focus before combat, arming with gear, casting spells, choosing battleground. Tactical focus on combat during the fight, defined roles, abilities, grid assisted visualizations. Neither system design eliminates the other, but design focus pushes a particular playstyle. 5E is a fence sitter edition of D&D. Its doesn't lean into strategy or tactics. For hardcore players, that isnt particularly satisfying, but for causal players it gets the job done. Which is again why I call 5E everybody's second favorite edition. [/QUOTE]
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