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Combat as war, sport, or ??
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<blockquote data-quote="FrogReaver" data-source="post: 8829733" data-attributes="member: 6795602"><p>Earlier we had talked about difficulty in combat as war and combat as sport and I think some elaboration there is warranted.</p><p></p><p>1) A DM can crease encounters soo difficult that the only way players can defeat them is by engaging in activities that get referred to as 'combat as war'. Until the players make this adjustment the game may feel overly deadly and possibly even unfun.</p><p></p><p>2) Players can engage in 'combat as war' activities which will either make the game a cakewalk or force the DM to adapt to their playstyle.</p><p></p><p>Here's the thing though, fast forward to the end state of the players and GM engaging in the combat as war style and the end state difficulty players face isn't actually harder than what a player can face in a 'combat as sport' style, it's just different, more strategical, less tactical. Most players from my experience prefer D&D with a mix of strategic and tactical play. They want to be heroic and also want to make cool plans to defeat their more powerful foes.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8829733, member: 6795602"] Earlier we had talked about difficulty in combat as war and combat as sport and I think some elaboration there is warranted. 1) A DM can crease encounters soo difficult that the only way players can defeat them is by engaging in activities that get referred to as 'combat as war'. Until the players make this adjustment the game may feel overly deadly and possibly even unfun. 2) Players can engage in 'combat as war' activities which will either make the game a cakewalk or force the DM to adapt to their playstyle. Here's the thing though, fast forward to the end state of the players and GM engaging in the combat as war style and the end state difficulty players face isn't actually harder than what a player can face in a 'combat as sport' style, it's just different, more strategical, less tactical. Most players from my experience prefer D&D with a mix of strategic and tactical play. They want to be heroic and also want to make cool plans to defeat their more powerful foes. [/QUOTE]
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