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<blockquote data-quote="payn" data-source="post: 8831293" data-attributes="member: 90374"><p>I like the analysis here, but the word heroic is perhaps even worse than war or sport used in previous frameworks. The word is notorious for meaning different things to the RPG community. Some folks see heroic as in deeds done by the characters. Attempting and succeeding at things that are dangerous and risky, but for a very good cause. Others, view heroic as having power and abilities to do amazing things beyond the average person. Which is why you see a lot of comments saying things like, "X edition low level characters dont have many HP, spells, and/or abilities so it doesnt feel heroic." Also, pragmatic is very pedestrian of a term in comparison leaving the impression that it lacks luster and appeal. </p><p></p><p>I also have issue with the idea that war/strategy is "fighting dirty", and sport/tactical is "fighting fair". You could use strategy to ensure a fair fight, you could also apply tactics in an underhanded way. I believe the ideal focus is on the game design and the tools at the players disposal. There is tactics in 3E, but also strategy in 4E. It helps to look at is the mechanical design of each to see where they lean. 3E with its stacking spells, wealth of magic items, and myriad of skills. 4E with its defined roles and in combat riders. The design of each pushes toward strategy or tactics, but doesn't eliminate the opposite. 5E lacks a strong push or mechanical heft to really provide a solid experience in either, but still has both.</p></blockquote><p></p>
[QUOTE="payn, post: 8831293, member: 90374"] I like the analysis here, but the word heroic is perhaps even worse than war or sport used in previous frameworks. The word is notorious for meaning different things to the RPG community. Some folks see heroic as in deeds done by the characters. Attempting and succeeding at things that are dangerous and risky, but for a very good cause. Others, view heroic as having power and abilities to do amazing things beyond the average person. Which is why you see a lot of comments saying things like, "X edition low level characters dont have many HP, spells, and/or abilities so it doesnt feel heroic." Also, pragmatic is very pedestrian of a term in comparison leaving the impression that it lacks luster and appeal. I also have issue with the idea that war/strategy is "fighting dirty", and sport/tactical is "fighting fair". You could use strategy to ensure a fair fight, you could also apply tactics in an underhanded way. I believe the ideal focus is on the game design and the tools at the players disposal. There is tactics in 3E, but also strategy in 4E. It helps to look at is the mechanical design of each to see where they lean. 3E with its stacking spells, wealth of magic items, and myriad of skills. 4E with its defined roles and in combat riders. The design of each pushes toward strategy or tactics, but doesn't eliminate the opposite. 5E lacks a strong push or mechanical heft to really provide a solid experience in either, but still has both. [/QUOTE]
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