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<blockquote data-quote="Fanaelialae" data-source="post: 8832077" data-attributes="member: 53980"><p>I think we need to draw a distinction between a system that allows such costs to exist, vs a system that doesn't include such costs in the default. I would say that 5e is a case of the latter, not the former.</p><p></p><p>You can absolutely make a monster that level drains, or ages characters, or destroys magic items. I'm pretty sure I've seen monsters that do at least some of the above in various 3p 5e monster books. Characters have levels, they have starting age and max age, and magic items exist which can be obviously lost (they're not baked into the level progression such that if you lose it you can easily recall/recreate it).</p><p></p><p>To preempt someone citing the Oberroni Fallacy, I don't really think it applies here. These are not things that are in any way challenging to add to the game. You're not reworking large sections of the rules to make it work. It's literally an extra feature that slots into any monster.</p><p></p><p><strong>Dreadful Drain</strong> (modifies an existing attack)</p><p>When this attack hits a living creature, it must make a Constitution saving throw (DC whatever you deem fit) or lose a level, dropping their XP to just enough to be their new level.</p><p></p><p><strong>Dreadful Rust Monster</strong></p><p>This rust monster's attacks can damage and destroy magical items.</p><p></p><p><strong>Dreadful Aging </strong>(modifies an existing ability)</p><p>When a creature fails its saving throw against this ability, it ages 1d10 (or whatever you prefer) years. If this would take them above their maximum age limit, they die.</p><p></p><p>If the complaint is rather, as I've often seen on these boards, that the players don't want to have these effects in the game, then that's a whole other ball of wax. That isn't an effect that isn't allowed, but one that the designers opted not to include by default, because it wasn't something many players enjoyed.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8832077, member: 53980"] I think we need to draw a distinction between a system that allows such costs to exist, vs a system that doesn't include such costs in the default. I would say that 5e is a case of the latter, not the former. You can absolutely make a monster that level drains, or ages characters, or destroys magic items. I'm pretty sure I've seen monsters that do at least some of the above in various 3p 5e monster books. Characters have levels, they have starting age and max age, and magic items exist which can be obviously lost (they're not baked into the level progression such that if you lose it you can easily recall/recreate it). To preempt someone citing the Oberroni Fallacy, I don't really think it applies here. These are not things that are in any way challenging to add to the game. You're not reworking large sections of the rules to make it work. It's literally an extra feature that slots into any monster. [B]Dreadful Drain[/B] (modifies an existing attack) When this attack hits a living creature, it must make a Constitution saving throw (DC whatever you deem fit) or lose a level, dropping their XP to just enough to be their new level. [B]Dreadful Rust Monster[/B] This rust monster's attacks can damage and destroy magical items. [B]Dreadful Aging [/B](modifies an existing ability) When a creature fails its saving throw against this ability, it ages 1d10 (or whatever you prefer) years. If this would take them above their maximum age limit, they die. If the complaint is rather, as I've often seen on these boards, that the players don't want to have these effects in the game, then that's a whole other ball of wax. That isn't an effect that isn't allowed, but one that the designers opted not to include by default, because it wasn't something many players enjoyed. [/QUOTE]
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