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<blockquote data-quote="gorice" data-source="post: 8833454" data-attributes="member: 7032863"><p>I understand what you're saying, but I disagree. The norms of FK were absolutely not 'reality itself', since (I believe) no-one has unmediated access to reality. As you say, the common experiences and culture of the Prussian officer corps created a common understanding of how things 'should' work (that is, an ideology). This did not exclude the possibility of error or disagreement (e.g. one question that vexed the Prussian senior officers throughout the 19th C. was under which conditions a bayonet charge was feasible or desirable, with ideological debates lasting right up until the Great War).</p><p></p><p>For FKR, I'm not even sure that playing the world (i.e. a simulation) and playing the genre (i.e. a set of narrative conventions) are even the same thing. For genre, there is at least some common ground; but for simulation, the players and the referee simply don't have the kind of strong, shared ideology that the Prussian officer corps would have had, unless it they have been playing together for a long time and have developed norms. This is why I say FKR can only mean playing the GM or playing by unwritten rules. Reality has no place here.</p></blockquote><p></p>
[QUOTE="gorice, post: 8833454, member: 7032863"] I understand what you're saying, but I disagree. The norms of FK were absolutely not 'reality itself', since (I believe) no-one has unmediated access to reality. As you say, the common experiences and culture of the Prussian officer corps created a common understanding of how things 'should' work (that is, an ideology). This did not exclude the possibility of error or disagreement (e.g. one question that vexed the Prussian senior officers throughout the 19th C. was under which conditions a bayonet charge was feasible or desirable, with ideological debates lasting right up until the Great War). For FKR, I'm not even sure that playing the world (i.e. a simulation) and playing the genre (i.e. a set of narrative conventions) are even the same thing. For genre, there is at least some common ground; but for simulation, the players and the referee simply don't have the kind of strong, shared ideology that the Prussian officer corps would have had, unless it they have been playing together for a long time and have developed norms. This is why I say FKR can only mean playing the GM or playing by unwritten rules. Reality has no place here. [/QUOTE]
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