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<blockquote data-quote="overgeeked" data-source="post: 8833464" data-attributes="member: 86653"><p>You’re free to do so, but you’re wrong. We have literal historical documentation of what people were doing and why, how it worked, and the impact Kriegsspiel had on officer training. Hint: it was so effective that militaries still play wargames today. </p><p></p><p>Let’s not get into philosophical tangents. I have no desire to dust off my philo 101 coursework this early in the morning.</p><p></p><p>No. They had decades of experience of how things actually played out from real-world combat experience and they used that to inform their Kriegsspiel.</p><p></p><p>And as they collected data from actual combat experience, their thoughts changed. You seemed to think this was entirely academic and not informed by lived combat experience. You’re wrong.</p><p></p><p>No, they’re not. If you’re playing for historical accuracy, genre doesn’t enter into it, unless you think reality is a genre (that is what realism hopes to ape, after all). If you’re playing for genre, say superheroes, reality doesn’t enter into it.</p><p></p><p>We have our shared reality to draw on. We all know what happens if you step off the curb in front of a bus. No need for rules dictating the same. And if there’s serious doubt (rather than just philosophical nonsense), then that’s what dice are for.</p><p></p><p>Then you fundamentally misunderstand FKR. I’d suggest actually playing a game in that style sometime, or try listening to those who have.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8833464, member: 86653"] You’re free to do so, but you’re wrong. We have literal historical documentation of what people were doing and why, how it worked, and the impact Kriegsspiel had on officer training. Hint: it was so effective that militaries still play wargames today. Let’s not get into philosophical tangents. I have no desire to dust off my philo 101 coursework this early in the morning. No. They had decades of experience of how things actually played out from real-world combat experience and they used that to inform their Kriegsspiel. And as they collected data from actual combat experience, their thoughts changed. You seemed to think this was entirely academic and not informed by lived combat experience. You’re wrong. No, they’re not. If you’re playing for historical accuracy, genre doesn’t enter into it, unless you think reality is a genre (that is what realism hopes to ape, after all). If you’re playing for genre, say superheroes, reality doesn’t enter into it. We have our shared reality to draw on. We all know what happens if you step off the curb in front of a bus. No need for rules dictating the same. And if there’s serious doubt (rather than just philosophical nonsense), then that’s what dice are for. Then you fundamentally misunderstand FKR. I’d suggest actually playing a game in that style sometime, or try listening to those who have. [/QUOTE]
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