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<blockquote data-quote="overgeeked" data-source="post: 8833705" data-attributes="member: 86653"><p>You mean exactly like how the game is designed now and how it's forced on people who don't like it? The common refrain is either "play something else" or "make it harder."</p><p></p><p>As mentioned earlier, it's far, far easier to have the difficulty of a game default to harder rather than easier then slide things towards easier manually. Going in reverse, an easy-mode game that's manually made harder is a bigger ask.</p><p></p><p>That's no different than today. Players either suck it up or they vote with their feet. That hasn't changed.</p><p></p><p>Mechanically, yes. Player culture and expectations, absolutely not. Again, players will always push for the game to be easier, not harder. If they expect it to be a cakewalk where they're never really challenged, they start redefining words, like challenge. Before long, as we've seen, people will start making "easy" synonymous with "challenging." Hint: they're not synonyms. Then trying to introduce actual challenge into the game will blow up in your face. I've been beating my head against that particular wall for the last near decade with 5E. Players say they want challenge, but they define challenge as having only a 95% chance to win as opposed to the easy mode of 99% or the overwhelmingly hardcore mode of only having a 75% chance to win.</p><p></p><p>Because it's true.</p><p></p><p>Yes, because then the person at the table is seen as being nice by making the game easier, rather than the enemy for wanting to make the game challenging. Humans are weird like that.</p><p></p><p>And they could change it if they wanted to.</p><p></p><p>So what's left then? No challenge at all? The players want things easier than they are, whatever the baseline is. OD&D, players wanted it easier. AD&D, players wanted it easier. 2E, same. 3X, same. 4E, same. 5E, same. We're literally to the point where referees cannot challenge their players with the default game...and players still want things easier. There's literally no challenge left in the game. Referees have to homebrew monsters, double the stats of "appropriate" CR monsters, and be told to suck it up...just to provide something remotely resembling a challenge. And all the while, the referee is the bad guy because they want something other than LOL faceroll gaming. And WotC is selling to the players, not the referees, so we keep getting more and more power creep.</p><p></p><p>Think about it like a toolbox. Which is a better toolbox: the toolbox with one tool in it or the toolbox with dozens of tools in it.</p><p></p><p>Either way you're left to design and create anything else you might need. But at least with the latter you have more tools to use from the start. 5E removed most of the tool from the box and told referees to do it themselves. Yes, I can make those tools and/or import them from other game. But I shouldn't have to. The game should come with those tools. And the few tools provided should work as intended. Hint: they don't. See CR. Etc. I'm tired of fixing 5E.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8833705, member: 86653"] You mean exactly like how the game is designed now and how it's forced on people who don't like it? The common refrain is either "play something else" or "make it harder." As mentioned earlier, it's far, far easier to have the difficulty of a game default to harder rather than easier then slide things towards easier manually. Going in reverse, an easy-mode game that's manually made harder is a bigger ask. That's no different than today. Players either suck it up or they vote with their feet. That hasn't changed. Mechanically, yes. Player culture and expectations, absolutely not. Again, players will always push for the game to be easier, not harder. If they expect it to be a cakewalk where they're never really challenged, they start redefining words, like challenge. Before long, as we've seen, people will start making "easy" synonymous with "challenging." Hint: they're not synonyms. Then trying to introduce actual challenge into the game will blow up in your face. I've been beating my head against that particular wall for the last near decade with 5E. Players say they want challenge, but they define challenge as having only a 95% chance to win as opposed to the easy mode of 99% or the overwhelmingly hardcore mode of only having a 75% chance to win. Because it's true. Yes, because then the person at the table is seen as being nice by making the game easier, rather than the enemy for wanting to make the game challenging. Humans are weird like that. And they could change it if they wanted to. So what's left then? No challenge at all? The players want things easier than they are, whatever the baseline is. OD&D, players wanted it easier. AD&D, players wanted it easier. 2E, same. 3X, same. 4E, same. 5E, same. We're literally to the point where referees cannot challenge their players with the default game...and players still want things easier. There's literally no challenge left in the game. Referees have to homebrew monsters, double the stats of "appropriate" CR monsters, and be told to suck it up...just to provide something remotely resembling a challenge. And all the while, the referee is the bad guy because they want something other than LOL faceroll gaming. And WotC is selling to the players, not the referees, so we keep getting more and more power creep. Think about it like a toolbox. Which is a better toolbox: the toolbox with one tool in it or the toolbox with dozens of tools in it. Either way you're left to design and create anything else you might need. But at least with the latter you have more tools to use from the start. 5E removed most of the tool from the box and told referees to do it themselves. Yes, I can make those tools and/or import them from other game. But I shouldn't have to. The game should come with those tools. And the few tools provided should work as intended. Hint: they don't. See CR. Etc. I'm tired of fixing 5E. [/QUOTE]
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