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<blockquote data-quote="tetrasodium" data-source="post: 8833824" data-attributes="member: 93670"><p>That bold bit shows why the rules fail at this backported "style" labeling. Characters are so powerful & insulated from needs or risk that they simply don't have any pressure to make or stick to that agreement even if they make it. That was not always the case in past editions. Not only does 5e lack in rules or power levels that encourage the sort of group/party mentality that bold bit covers, 5e even lacks tools the GM could employ to pressure it if a player decides to treat the group as sidekick followers or players start exclusively solo'ing near each other. </p><p></p><p>That's not a thing that wotc could not take steps to provide some level of GM tools, wotc simply choses not to. Take the discussion on "challenge" going back to <a href="https://www.enworld.org/threads/combat-as-war-sport-or.693192/post-8833705" target="_blank">334</a>/334, there are tools present in past editions that are difficult for a GM to use for purposes of adjusting the challenge dial simply because there is nothing they can point at to override a default.</p><p>[spoiler="a few examples"]</p><ul> <li data-xf-list-type="ul">Death at zero/neg10</li> <li data-xf-list-type="ul">A shift from Opportunity attacks to attacks of opportunity </li> <li data-xf-list-type="ul">Return of iterative attack penalties/multi attack penalty</li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/combat-as-war-sport-or.693192/post-8833705" target="_blank">cleaning up AOE rules</a></li> <li data-xf-list-type="ul">pre-3.x style -1/+1 at ~6 & 15</li> <li data-xf-list-type="ul">body slots on an official sheet</li> <li data-xf-list-type="ul"><em>Any</em> form of skills revamp to mitigate <a href="https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad" target="_blank">these problems</a></li> <li data-xf-list-type="ul">etc</li> </ul><p>[/spoiler]</p><p> is a mere optional entry in a book like XgE/Tashas/setting/ one of the <em>three</em> spelljammer books/etc or even a UA footnote is all it would take to begin supporting a GM with things to point at when they feel a need to adjust something to apply that pressure. Without a thing written for 5e that a GM can point at pulling mechanics from old editions & other games sans support from wotc runs smack into "I<em>t is difficult to get a man to understand something, when his salary depends on his not understanding it</em>". Those attempts crash into that well known idiom because players desire powerful characters & these tools become more important the greater their need in correcting a problem leaving the players feel empowered in dragging their feet & feigning confusion or frustration over any system difference just to resist the unsupported nerf.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8833824, member: 93670"] That bold bit shows why the rules fail at this backported "style" labeling. Characters are so powerful & insulated from needs or risk that they simply don't have any pressure to make or stick to that agreement even if they make it. That was not always the case in past editions. Not only does 5e lack in rules or power levels that encourage the sort of group/party mentality that bold bit covers, 5e even lacks tools the GM could employ to pressure it if a player decides to treat the group as sidekick followers or players start exclusively solo'ing near each other. That's not a thing that wotc could not take steps to provide some level of GM tools, wotc simply choses not to. Take the discussion on "challenge" going back to [URL='https://www.enworld.org/threads/combat-as-war-sport-or.693192/post-8833705']334[/URL]/334, there are tools present in past editions that are difficult for a GM to use for purposes of adjusting the challenge dial simply because there is nothing they can point at to override a default. [spoiler="a few examples"] [LIST] [*]Death at zero/neg10 [*]A shift from Opportunity attacks to attacks of opportunity [*]Return of iterative attack penalties/multi attack penalty [*][URL='https://www.enworld.org/threads/combat-as-war-sport-or.693192/post-8833705']cleaning up AOE rules[/URL] [*]pre-3.x style -1/+1 at ~6 & 15 [*]body slots on an official sheet [*][I]Any[/I] form of skills revamp to mitigate [URL='https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad']these problems[/URL] [*]etc [/LIST] [/spoiler] is a mere optional entry in a book like XgE/Tashas/setting/ one of the [I]three[/I] spelljammer books/etc or even a UA footnote is all it would take to begin supporting a GM with things to point at when they feel a need to adjust something to apply that pressure. Without a thing written for 5e that a GM can point at pulling mechanics from old editions & other games sans support from wotc runs smack into "I[I]t is difficult to get a man to understand something, when his salary depends on his not understanding it[/I]". Those attempts crash into that well known idiom because players desire powerful characters & these tools become more important the greater their need in correcting a problem leaving the players feel empowered in dragging their feet & feigning confusion or frustration over any system difference just to resist the unsupported nerf. [/QUOTE]
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