Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Combat as war, sport, or ??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8834695" data-attributes="member: 53980"><p>We definitely have different group dynamics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would say there's a difference between a competitive sports game between competing teams, and a friendly sports match between friends. In a friendly match, you might still be competitive, but you shouldn't be willing to do anything just to win. </p><p></p><p>To me, a healthy game (outside of maybe something like a Convention game) should be much more the latter than the former. The DM may be the referee and run the opposition, but that doesn't mean that the players are the enemy. IMO, the DM should fall somewhere between neutral arbiter and someone who wants the PCs to succeed (but still wants to challenge them), depending on play style. An antagonistic DM who wants to destroy the PCs is basically Godzilla vs Bambi. </p><p></p><p>As a player, I see my role as advocating for my character, but never going so far as to undermine the enjoyment of the campaign itself.</p><p></p><p>I agree that it's the DMs job to pushback when need be, but just as often I find it's the DMs job to listen to what their players are saying. To talk to them as adults and seek a resolution. </p><p></p><p>If the player is asking for some unreasonably powerful homebrew class that they found on the internet, talking to them might reveal that they're asking because they're constantly dying and it's really starting to ruin their sense of enjoyment. And in that circumstance, even though I probably wouldn't allow that class, I would work with them to find a solution. I might dial back the encounter difficulty a bit. Or, if the player usually plays frontline, maybe mix up encounters with more artillery units to move some pressure to the back line. Or even homebrew a hard to kill class with that player (maybe something like a Troll or Revenant monster class, so that it's very hard to permanently kill).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8834695, member: 53980"] We definitely have different group dynamics. :) I would say there's a difference between a competitive sports game between competing teams, and a friendly sports match between friends. In a friendly match, you might still be competitive, but you shouldn't be willing to do anything just to win. To me, a healthy game (outside of maybe something like a Convention game) should be much more the latter than the former. The DM may be the referee and run the opposition, but that doesn't mean that the players are the enemy. IMO, the DM should fall somewhere between neutral arbiter and someone who wants the PCs to succeed (but still wants to challenge them), depending on play style. An antagonistic DM who wants to destroy the PCs is basically Godzilla vs Bambi. As a player, I see my role as advocating for my character, but never going so far as to undermine the enjoyment of the campaign itself. I agree that it's the DMs job to pushback when need be, but just as often I find it's the DMs job to listen to what their players are saying. To talk to them as adults and seek a resolution. If the player is asking for some unreasonably powerful homebrew class that they found on the internet, talking to them might reveal that they're asking because they're constantly dying and it's really starting to ruin their sense of enjoyment. And in that circumstance, even though I probably wouldn't allow that class, I would work with them to find a solution. I might dial back the encounter difficulty a bit. Or, if the player usually plays frontline, maybe mix up encounters with more artillery units to move some pressure to the back line. Or even homebrew a hard to kill class with that player (maybe something like a Troll or Revenant monster class, so that it's very hard to permanently kill). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Combat as war, sport, or ??
Top