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<blockquote data-quote="Lanefan" data-source="post: 8834818" data-attributes="member: 29398"><p>Poker between friends can be just as cutthroat as poker on the WPT. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Sure, and to a fair extent I get this.</p><p></p><p>Of course - as people keep saying, I always have more dragons and TPKs are easy. They're also kinda pointless, with the exception of one-off gonzo games in which anything's on the table*.</p><p></p><p>At the same time, though, even though they might be playing Bambi the setting is still a dangerous place and adventuring is a very risky way to make a (very good!) living.</p><p></p><p>* - I once ran a one-off gonzo game using existing/continuing characters; the players didn't know it until afterwards but by far the best way to get XP was to die, and the second-best way was to (intentionally or otherwise) cause another character to die - the deaths didn't count in the ongoing more-serious game but the XP did. The one character who managed to die twice made off like a bandit! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Things like classes and species playable are pretty much locked down. The much more common issue arises out of someone finding a loophole or exploit in the rules - usually involving unforeseen spell interactions or consequences - and the DM not getting on top of it until it's too late and an in-game precedent has been set. Fortunately these things often come up in out-of-game "what if..." chats, giving the DM a chance to get ahead of it before someone actually tries it during play.</p><p></p><p>An example of this came up just last night. Out of character we started chatting about ways to abuse the spell <em>Shrink</em> and came up with some pretty good ones; and by "good" I mean "broken as all hell". The DM was, I think, quietly making notes; and I expect we'll see some new rulings around that spell shortly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As a caveat I should probably note here that as a player my characters tend to die somewhat more often than the average, so it's not like I don't know what the other end of the sword feels like. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8834818, member: 29398"] Poker between friends can be just as cutthroat as poker on the WPT. :) Sure, and to a fair extent I get this. Of course - as people keep saying, I always have more dragons and TPKs are easy. They're also kinda pointless, with the exception of one-off gonzo games in which anything's on the table*. At the same time, though, even though they might be playing Bambi the setting is still a dangerous place and adventuring is a very risky way to make a (very good!) living. * - I once ran a one-off gonzo game using existing/continuing characters; the players didn't know it until afterwards but by far the best way to get XP was to die, and the second-best way was to (intentionally or otherwise) cause another character to die - the deaths didn't count in the ongoing more-serious game but the XP did. The one character who managed to die twice made off like a bandit! :) Things like classes and species playable are pretty much locked down. The much more common issue arises out of someone finding a loophole or exploit in the rules - usually involving unforeseen spell interactions or consequences - and the DM not getting on top of it until it's too late and an in-game precedent has been set. Fortunately these things often come up in out-of-game "what if..." chats, giving the DM a chance to get ahead of it before someone actually tries it during play. An example of this came up just last night. Out of character we started chatting about ways to abuse the spell [I]Shrink[/I] and came up with some pretty good ones; and by "good" I mean "broken as all hell". The DM was, I think, quietly making notes; and I expect we'll see some new rulings around that spell shortly. :) As a caveat I should probably note here that as a player my characters tend to die somewhat more often than the average, so it's not like I don't know what the other end of the sword feels like. :) [/QUOTE]
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