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<blockquote data-quote="tetrasodium" data-source="post: 8835516" data-attributes="member: 93670"><p>It's very much been mine. Take this example from several months ago. The group was not able to use stealth for scry & fry tactics due to the fact that they were trying to couple it with what if do I & can I 20 questions quantum actions. A single fight after their last rest one player was trying to force a confirmation on certainty of a successful rest before taking one & every time prompted "what are you guys doing?" the response was always some form of waiting fo him/watching him/keeping watch from the rest of the group. After twenty minutes of the first player trying to barricade a door* some of the lizard men got together to smack the rear guard squishies "keeping watch" before running away. This caused two things to happen. First the repeated barricading attempts were continued with renewed fervor. Second the group started hearing people pleading & whimpering for help. </p><p></p><p>[edit spotty signal & something happened to the rest of post]. This continued for another hour of real world table time before I pointed out that it had been an hour of real world time. That player was reminded how often he said "my character just wants to help people" & frustrated that being told that wasting everyone's time does not guarantee a rest that player declared "but not those people... They are going to have to help themselves" </p><p></p><p>*there was an open hallway 4way intersection & no door behind the room with this door being barricaded not a single entrance</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8835516, member: 93670"] It's very much been mine. Take this example from several months ago. The group was not able to use stealth for scry & fry tactics due to the fact that they were trying to couple it with what if do I & can I 20 questions quantum actions. A single fight after their last rest one player was trying to force a confirmation on certainty of a successful rest before taking one & every time prompted "what are you guys doing?" the response was always some form of waiting fo him/watching him/keeping watch from the rest of the group. After twenty minutes of the first player trying to barricade a door* some of the lizard men got together to smack the rear guard squishies "keeping watch" before running away. This caused two things to happen. First the repeated barricading attempts were continued with renewed fervor. Second the group started hearing people pleading & whimpering for help. [edit spotty signal & something happened to the rest of post]. This continued for another hour of real world table time before I pointed out that it had been an hour of real world time. That player was reminded how often he said "my character just wants to help people" & frustrated that being told that wasting everyone's time does not guarantee a rest that player declared "but not those people... They are going to have to help themselves" *there was an open hallway 4way intersection & no door behind the room with this door being barricaded not a single entrance [/QUOTE]
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