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Combat as War vs. Sport and a Missing Third Mode
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<blockquote data-quote="Sorcerers Apprentice" data-source="post: 9884521" data-attributes="member: 6854936"><p>Whatever style of combat you're running, the DM could be fudging behind the screen to ensure a preferred outcome, or just let the dice decide. It mainly depends on how prepared the DM and players are to continue the story after a defeat for the player characters.</p><p></p><p>Realistically, neither CoW or CoS campaigns are likely to last very long without ending in TPK if the monsters have a real chance of winning every fight. CoT is probably more resilient to unexpected defeats, as a setback for the main characters is just leads to a different story.</p><p></p><p>I don't think the comparison to pro wrestling is particularly relevant. PW is a scripted performance, whereas RPGs are supposed to be unscripted. There are some storytelling techniques for combat that can be borrowed from PW of course, just like they can be from war movies and action movies.</p></blockquote><p></p>
[QUOTE="Sorcerers Apprentice, post: 9884521, member: 6854936"] Whatever style of combat you're running, the DM could be fudging behind the screen to ensure a preferred outcome, or just let the dice decide. It mainly depends on how prepared the DM and players are to continue the story after a defeat for the player characters. Realistically, neither CoW or CoS campaigns are likely to last very long without ending in TPK if the monsters have a real chance of winning every fight. CoT is probably more resilient to unexpected defeats, as a setback for the main characters is just leads to a different story. I don't think the comparison to pro wrestling is particularly relevant. PW is a scripted performance, whereas RPGs are supposed to be unscripted. There are some storytelling techniques for combat that can be borrowed from PW of course, just like they can be from war movies and action movies. [/QUOTE]
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Combat as War vs. Sport and a Missing Third Mode
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