Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Dungeons & Dragons
Combat as War vs. Sport and a Missing Third Mode
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 9886010" data-attributes="member: 63508"><p>Combat as War:</p><p>The Hill Giant has a Greatclub and a Rock attack. If either hits a PC of level 3 or less, they will die. PCs should not let the Hill Giant get honest attacks against them. They should use Trickery, traps, and mental spells to avoid combat. Or draw the Hill Giant away from their Rocks and use ranged attacks from afar.</p><p></p><p>Combat as Sport:</p><p>The Hill Giant has a Greatclub and a Rock attack. It is CR 7 and designed to last 3-6 rounds with PCs of level 5-10. Hill Giants are brutes.. It has a ranged attack but has limited ammo and high physical stats so kiting and mental control spells are the base strategies. Classic tank and spank will result in high HP loss.</p><p></p><p>Combat as Theater:</p><p>The Hill Giant has a Greatclub and a Trash ball attack. The wad of trash displays its dirtiness. The greatclub displays the simple brutalty. Be sure to get both attacks off. Describe both attacks as wide wide swings and misses as clumsy. Let the attacks knockback to allow PCs to recover but put ledges to allow for dramatic deadly tosses over the edge.</p><p></p><p>Combat as Pro Wrestling:</p><p>The Hill Giant has a Greatclub, a Rock, and a Flex Muscle attack. It can easily slay a PC of level 3 or less, is scary to a PC of level 4-7, but is trivial if the party has PCs over level 8. Before the room, place bodies crushed by boulders around for Wisdom checks. Anyone who succeeds is immune to the Hill Giant's Flex Muscle attack. Hill Giants remember non-giants who best them in strength. So if they get bloodied after a failed Flex Muscle, they flee, swear revenge, and find a stronger ally or more giants.</p><p></p><p>Combat as Puzzle:</p><p>The Hill Giant has a Greatclub and a Rock attack. It has High damage and HP. It has low AC and saves. It has too much HP to take down in one turn. Meleeing it can lead to a death spiral.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9886010, member: 63508"] Combat as War: The Hill Giant has a Greatclub and a Rock attack. If either hits a PC of level 3 or less, they will die. PCs should not let the Hill Giant get honest attacks against them. They should use Trickery, traps, and mental spells to avoid combat. Or draw the Hill Giant away from their Rocks and use ranged attacks from afar. Combat as Sport: The Hill Giant has a Greatclub and a Rock attack. It is CR 7 and designed to last 3-6 rounds with PCs of level 5-10. Hill Giants are brutes.. It has a ranged attack but has limited ammo and high physical stats so kiting and mental control spells are the base strategies. Classic tank and spank will result in high HP loss. Combat as Theater: The Hill Giant has a Greatclub and a Trash ball attack. The wad of trash displays its dirtiness. The greatclub displays the simple brutalty. Be sure to get both attacks off. Describe both attacks as wide wide swings and misses as clumsy. Let the attacks knockback to allow PCs to recover but put ledges to allow for dramatic deadly tosses over the edge. Combat as Pro Wrestling: The Hill Giant has a Greatclub, a Rock, and a Flex Muscle attack. It can easily slay a PC of level 3 or less, is scary to a PC of level 4-7, but is trivial if the party has PCs over level 8. Before the room, place bodies crushed by boulders around for Wisdom checks. Anyone who succeeds is immune to the Hill Giant's Flex Muscle attack. Hill Giants remember non-giants who best them in strength. So if they get bloodied after a failed Flex Muscle, they flee, swear revenge, and find a stronger ally or more giants. Combat as Puzzle: The Hill Giant has a Greatclub and a Rock attack. It has High damage and HP. It has low AC and saves. It has too much HP to take down in one turn. Meleeing it can lead to a death spiral. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Combat as War vs. Sport and a Missing Third Mode
Top