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General Tabletop Discussion
*Dungeons & Dragons
Combat as War vs. Sport and a Missing Third Mode
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<blockquote data-quote="Retros_x" data-source="post: 9887854" data-attributes="member: 7033171"><p>Isnt that mechanic a general mechanic that works outside of combat too? But even if not, it is a different mechanic. I precised my point, that combat vs sport is mainly about balance, about symmetry. In combat as sport combat is symmetric, balanced and all your options are present on your character sheet ("pressing the buttons"), combat vs war is asymmetric and imbalanced and often players use ideas and tactics that are not present on the character sheet (like the famous example of flooding a dungeon or smoking it out).</p><p></p><p>Combat as theatre, even with mechanics like the one you describe of Daggerheart, feels wrong in that comparison, as I stated, I think its concerned with a different quality and such a different axis/spectrum.</p><p></p><p>Or you know I just never played. Sorry if I offended you. I of course over simplified it for the sake of my argument, and there might be some unsucessfull editions of DnD that do not guarantee win in a balanced encounter, but I still firmly believe that at its core sport vs war is about mechanics and balance and symmetry.</p><p></p><p>I did not equate it I said it is on a different problem vector than war vs sport, one that is more related to roleplay. Also drama and character expression sound very much more like roleplay than like mechanics.</p><p></p><p>That was exactly my point! War vs Sport is about symmetry and balance, that why combat as theatre as you describe it is concerned with a different category.</p><p></p><p>I do understand that and I participate in exploring that idea: My contribution, as I repeat: I believe it combat as theatre, as you describe it, is concerned with a different quality of combat than the sport vs war axis. There might be a 4th missing piece, the opposite end of the spectrum where combat as theatre might lie.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9887854, member: 7033171"] Isnt that mechanic a general mechanic that works outside of combat too? But even if not, it is a different mechanic. I precised my point, that combat vs sport is mainly about balance, about symmetry. In combat as sport combat is symmetric, balanced and all your options are present on your character sheet ("pressing the buttons"), combat vs war is asymmetric and imbalanced and often players use ideas and tactics that are not present on the character sheet (like the famous example of flooding a dungeon or smoking it out). Combat as theatre, even with mechanics like the one you describe of Daggerheart, feels wrong in that comparison, as I stated, I think its concerned with a different quality and such a different axis/spectrum. Or you know I just never played. Sorry if I offended you. I of course over simplified it for the sake of my argument, and there might be some unsucessfull editions of DnD that do not guarantee win in a balanced encounter, but I still firmly believe that at its core sport vs war is about mechanics and balance and symmetry. I did not equate it I said it is on a different problem vector than war vs sport, one that is more related to roleplay. Also drama and character expression sound very much more like roleplay than like mechanics. That was exactly my point! War vs Sport is about symmetry and balance, that why combat as theatre as you describe it is concerned with a different category. I do understand that and I participate in exploring that idea: My contribution, as I repeat: I believe it combat as theatre, as you describe it, is concerned with a different quality of combat than the sport vs war axis. There might be a 4th missing piece, the opposite end of the spectrum where combat as theatre might lie. [/QUOTE]
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