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Combat as War vs. Sport and a Missing Third Mode
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<blockquote data-quote="BenjaminPey" data-source="post: 9888116" data-attributes="member: 7039344"><p>Ok, I see the reasoning, now. Thanks!</p><p></p><p>I don't agree, though! Or rather: maybe <em>some</em> players who prefer CaT will fudge the dice more, because why not, maybe they think they have to pretend the dice matter even though in their game they don't matter a lot and they'd rather go with whatever they feel like is the best outcome, but all that is not at all a given.</p><p></p><p>I even see an offsetting factor: players who prefer CaT will frequently talk between themselves, gotchas and save-or-dies are few and far between if they even exist, and rolling in the open is rather the norm. All that add up to a lesser need of fudging dice, when that's even a possibility. You simply talk it through and find good solutions for everyone involved. Fudging is an asymetric tool, and CaT tend to be pretty symetric, I'd say.</p><p></p><p>Again, for me, with CaT you tend to embrass the hasardous outcomes, you like to improvise around them, you like to be surprised. You're playing to find out. That's why you're using dice! That's why you play these kind of games.</p></blockquote><p></p>
[QUOTE="BenjaminPey, post: 9888116, member: 7039344"] Ok, I see the reasoning, now. Thanks! I don't agree, though! Or rather: maybe [I]some[/I] players who prefer CaT will fudge the dice more, because why not, maybe they think they have to pretend the dice matter even though in their game they don't matter a lot and they'd rather go with whatever they feel like is the best outcome, but all that is not at all a given. I even see an offsetting factor: players who prefer CaT will frequently talk between themselves, gotchas and save-or-dies are few and far between if they even exist, and rolling in the open is rather the norm. All that add up to a lesser need of fudging dice, when that's even a possibility. You simply talk it through and find good solutions for everyone involved. Fudging is an asymetric tool, and CaT tend to be pretty symetric, I'd say. Again, for me, with CaT you tend to embrass the hasardous outcomes, you like to improvise around them, you like to be surprised. You're playing to find out. That's why you're using dice! That's why you play these kind of games. [/QUOTE]
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Combat as War vs. Sport and a Missing Third Mode
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