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General Tabletop Discussion
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Combat balance question (my players stay out!)
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<blockquote data-quote="kamosa" data-source="post: 1515563" data-attributes="member: 1037"><p>Great suggestion Jondor_Battlehammer! A lot of GM's miss this tactic for dealing with spellcasters. Just to build on what you've suggested. </p><p></p><p>It doesn't have to be social situations that suck out the spells from your casters either. If your crawling in a dungeon, throw some manuever challenges at them. Give them challenges that can be solved with a levitate or a spider climb. Suck out the knock by using magic locks on doors they want to get thru. Have a guard that can easily be defeated with use of invisibility. Throw in a wide river to make them cast water walk and fly spells. The more spells the spend/dedicate to solving the navigation of the dungeon, the less area of effect spells they are packing/have at their disposal.</p><p></p><p>Teach the casters to be prepared for all challenges and they won't be so focused on just dropping damage from a far.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1515563, member: 1037"] Great suggestion Jondor_Battlehammer! A lot of GM's miss this tactic for dealing with spellcasters. Just to build on what you've suggested. It doesn't have to be social situations that suck out the spells from your casters either. If your crawling in a dungeon, throw some manuever challenges at them. Give them challenges that can be solved with a levitate or a spider climb. Suck out the knock by using magic locks on doors they want to get thru. Have a guard that can easily be defeated with use of invisibility. Throw in a wide river to make them cast water walk and fly spells. The more spells the spend/dedicate to solving the navigation of the dungeon, the less area of effect spells they are packing/have at their disposal. Teach the casters to be prepared for all challenges and they won't be so focused on just dropping damage from a far. [/QUOTE]
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Combat balance question (my players stay out!)
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