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Combat Balance question regarding Bastion of Broken Souls (Spoiler Alert)
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<blockquote data-quote="frankthedm" data-source="post: 3027358" data-attributes="member: 1164"><p>Why? Do creatures wth 12 or less HD dissapear from the world? Just because they stop giving xp to the characters does not mean they are not to be used. They are no longer worth xp because the players have so many ways to obliterate such weak foes.</p><p></p><p><em><strong>3.0 Blasphemy</strong></em></p><p><em>Evocation [Evil, Sonic]</em></p><p><em>Level: Clr 7, Evil 7</em></p><p><em>Components: V</em></p><p><em>Casting Time: 1 action</em></p><p><em>Range: 30 ft.</em></p><p><em>Area: Creatures in a 30-ft.-radius spread centered on the character</em></p><p><em>Duration: Instantaneous</em></p><p><em>Saving Throw: None</em></p><p><em>Spell Resistance: Yes</em></p><p><em></em></p><p><em>Casting blasphemy creates two effects.</em></p><p><em>If the character is on the character's home plane, nonevil extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 1 day. This effect takes place regardless of whether the creatures hear the blasphemy.</em></p><p><em>Creatures native to the character's plane who hear the blasphemy and are not evil suffer the following ill effects:</em></p><p><em>HD Effect</em></p><p><em>-- ------</em></p><p><em>12 or more Dazed</em></p><p><em>Less than 12 Weakened, dazed</em></p><p><em>Less than 8 Paralyzed, weakened, dazed</em></p><p><em>Less than 4 Killed</em></p><p><em>The effects are cumulative.</em></p><p><em>Dazed: The creature is dazed and can take no actions for 1 round (but defends itself normally).</em></p><p><em>Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds.</em></p><p><em>Paralyzed: The creature is paralyzed and helpless for 1d10 minutes, unable to move or act in any way.</em></p><p><em>Killed: Living creatures die. Undead creatures are destroyed.</em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3027358, member: 1164"] Why? Do creatures wth 12 or less HD dissapear from the world? Just because they stop giving xp to the characters does not mean they are not to be used. They are no longer worth xp because the players have so many ways to obliterate such weak foes. [I][B]3.0 Blasphemy[/B] Evocation [Evil, Sonic] Level: Clr 7, Evil 7 Components: V Casting Time: 1 action Range: 30 ft. Area: Creatures in a 30-ft.-radius spread centered on the character Duration: Instantaneous Saving Throw: None Spell Resistance: Yes Casting blasphemy creates two effects. If the character is on the character's home plane, nonevil extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 1 day. This effect takes place regardless of whether the creatures hear the blasphemy. Creatures native to the character's plane who hear the blasphemy and are not evil suffer the following ill effects: HD Effect -- ------ 12 or more Dazed Less than 12 Weakened, dazed Less than 8 Paralyzed, weakened, dazed Less than 4 Killed The effects are cumulative. Dazed: The creature is dazed and can take no actions for 1 round (but defends itself normally). Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds. Paralyzed: The creature is paralyzed and helpless for 1d10 minutes, unable to move or act in any way. Killed: Living creatures die. Undead creatures are destroyed.[/I] [/QUOTE]
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