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Combat Balancing in PF
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<blockquote data-quote="Andrew Moreton" data-source="post: 8153057" data-attributes="member: 6920268"><p>All adventure paths are designed so a party with realativly little optimisation or competence can survive. If your group is tactically capabale and have reasonably well optimised characters they will trash most encounters in most published adventures. RangerWickett's comments reflect many of the reasons for this and these are baked into the CR system. Worse for PF a lot of characters in this AP use guns, guns break CR badly with their touch attack mechanic.</p><p>I rebuilt pretty much every major npc and encounter with optimised opponents or more creatures. I can produce pdf's of many of these optimised opponents if it would be helpful. But they are based on a challange for my players and may be off for other groups.</p><p>Also I don't want to win most fights just put a bit of a scare into the pc's, the only one I really tried for was the Voice of Rot and various things screwed up that encounter as I like my players to feel the big boss could win and the best way to do that is to come close.</p><p></p><p>Edit. It looks like I still have Herolab files for most of book 6-13 so it is a few minutes effort to produce pdf's of them</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8153057, member: 6920268"] All adventure paths are designed so a party with realativly little optimisation or competence can survive. If your group is tactically capabale and have reasonably well optimised characters they will trash most encounters in most published adventures. RangerWickett's comments reflect many of the reasons for this and these are baked into the CR system. Worse for PF a lot of characters in this AP use guns, guns break CR badly with their touch attack mechanic. I rebuilt pretty much every major npc and encounter with optimised opponents or more creatures. I can produce pdf's of many of these optimised opponents if it would be helpful. But they are based on a challange for my players and may be off for other groups. Also I don't want to win most fights just put a bit of a scare into the pc's, the only one I really tried for was the Voice of Rot and various things screwed up that encounter as I like my players to feel the big boss could win and the best way to do that is to come close. Edit. It looks like I still have Herolab files for most of book 6-13 so it is a few minutes effort to produce pdf's of them [/QUOTE]
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