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Combat Caster Feat Tree (need help balancing)
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<blockquote data-quote="Tony Vargas" data-source="post: 385712" data-attributes="member: 996"><p>Well, there's already a 'Combat Casting' feat, all it does is give you a +4 on the concentration check to 'cast on the defensive.' </p><p></p><p>You only need one hand to cast a spell with somatic components, so you can cast while either using a shield or holding a weapon (just not both). A Small Shield is a definite advantage, here, in that you can transfer the weapon to the shield hand and cast, then return the weapon to your primary hand.</p><p></p><p>If you want to be able to cast while holding something in each hand, you can simply take Still Spell and/or specialize in spells that don't have somatic components (like True Strike, Blur, Blindness/Deafness, or Shout, just for example).</p><p></p><p>...</p><p></p><p>The concept of a feat that allowed you to intersperse spellcasting with attacks from a Full Attack Action has also been discussed here. Here's one version:</p><p></p><p>Battle Casting</p><p> &nbsp&nbsp&nbsp You have integrated your spellcasting with your fighting style, allowing you to fight effectively while casting a spell.</p><p> &nbsp&nbsp&nbsp Prerequisites: Combat Casting, BAB 6+</p><p> &nbsp&nbsp&nbsp Benefits: When you use the Full Attack action, you can substitute the casting of a spell for one of your attacks. The spell must have a standard one action casting time - it cannot be a full-round spell or a spontaneous metamagic spell, for instance - and you must meet all the other usual requirements for casting. Casting the spell requires a successful Concentration Check, identical to a Casting on the Defensive check, except that the roll must be made even if you are not being threatend and takes any penalties being suffered by the attack it substitutes for (due to being a second or later itterative attack or using Power Attack, Expertise, TWF, or whatever). If you fail the Concentration check, you lose the spell and do not get to make the attack you substituted it for.</p><p></p><p>Note that this version doesn't actualy give you the ability to cast somatic spells without a free hand, so you'd probably have to use a one-handed weapon and no shield, or use Stilled/non-somatic spells, and, that it requires a concentration check, which takes penalties to the attack roll, so you can't simply trade in your last itterative attack (which is unlikely to hit anyway) or max out expertise, without running a higher risk of losing the spell.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 385712, member: 996"] Well, there's already a 'Combat Casting' feat, all it does is give you a +4 on the concentration check to 'cast on the defensive.' You only need one hand to cast a spell with somatic components, so you can cast while either using a shield or holding a weapon (just not both). A Small Shield is a definite advantage, here, in that you can transfer the weapon to the shield hand and cast, then return the weapon to your primary hand. If you want to be able to cast while holding something in each hand, you can simply take Still Spell and/or specialize in spells that don't have somatic components (like True Strike, Blur, Blindness/Deafness, or Shout, just for example). ... The concept of a feat that allowed you to intersperse spellcasting with attacks from a Full Attack Action has also been discussed here. Here's one version: Battle Casting     You have integrated your spellcasting with your fighting style, allowing you to fight effectively while casting a spell.     Prerequisites: Combat Casting, BAB 6+     Benefits: When you use the Full Attack action, you can substitute the casting of a spell for one of your attacks. The spell must have a standard one action casting time - it cannot be a full-round spell or a spontaneous metamagic spell, for instance - and you must meet all the other usual requirements for casting. Casting the spell requires a successful Concentration Check, identical to a Casting on the Defensive check, except that the roll must be made even if you are not being threatend and takes any penalties being suffered by the attack it substitutes for (due to being a second or later itterative attack or using Power Attack, Expertise, TWF, or whatever). If you fail the Concentration check, you lose the spell and do not get to make the attack you substituted it for. Note that this version doesn't actualy give you the ability to cast somatic spells without a free hand, so you'd probably have to use a one-handed weapon and no shield, or use Stilled/non-somatic spells, and, that it requires a concentration check, which takes penalties to the attack roll, so you can't simply trade in your last itterative attack (which is unlikely to hit anyway) or max out expertise, without running a higher risk of losing the spell. [/QUOTE]
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