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Combat Casting
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<blockquote data-quote="Philip" data-source="post: 915511" data-attributes="member: 10993"><p>Combat Casting is a good feat because it eliminates risk. In my campaign there were plenty of times when an enemy broke through the lines and the wizard was suddenly under attack. The wizard than needed to cast a spell to get rid of the threat or be killed. At other times it was essential for the Cleric to cure a comrade who was in severe danger of being killed. In these cases, Combat Casting can just give you the edge you need.</p><p></p><p>Example: a 8th level wizard had come under attack. She maxed out het Concentration skill to +11. She wants to cast Dimension Door to escape her assailant. If she casts it defensively, she has a 35% chance of failing, if she has Combat Casting, that chance just dropped to 15%. And if she has a above average Con, it might just drop to 0%.</p><p></p><p>Many players I know would gladly sacrifice a feat if it meant to significantly reduce their chances of dying or even remove them altogether in such life-or-death situations, even if they just occur every odd level or so. In my campaign the +4 for Combat Casting is often the difference between 0% risk of dying and 20% risk of dying, but YMMV.</p></blockquote><p></p>
[QUOTE="Philip, post: 915511, member: 10993"] Combat Casting is a good feat because it eliminates risk. In my campaign there were plenty of times when an enemy broke through the lines and the wizard was suddenly under attack. The wizard than needed to cast a spell to get rid of the threat or be killed. At other times it was essential for the Cleric to cure a comrade who was in severe danger of being killed. In these cases, Combat Casting can just give you the edge you need. Example: a 8th level wizard had come under attack. She maxed out het Concentration skill to +11. She wants to cast Dimension Door to escape her assailant. If she casts it defensively, she has a 35% chance of failing, if she has Combat Casting, that chance just dropped to 15%. And if she has a above average Con, it might just drop to 0%. Many players I know would gladly sacrifice a feat if it meant to significantly reduce their chances of dying or even remove them altogether in such life-or-death situations, even if they just occur every odd level or so. In my campaign the +4 for Combat Casting is often the difference between 0% risk of dying and 20% risk of dying, but YMMV. [/QUOTE]
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