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<blockquote data-quote="Hackenslash" data-source="post: 915655" data-attributes="member: 11770"><p><strong>I no Likey !!!!</strong></p><p></p><p>Sorry Grishnak, but I would have to agree with the comments posted by FBA827 and NPC, where as I tend to play warrior classes anyway, I would feel that in order to fully balance the "House Rule" you are proposing for your PC's then it would only be fair to impose a manditory feat requirement for Warrior classes, such as making Combat Reflexes Mandatory to get attacks of opportunity at all !!! And at First level that would greatly effect play in a spell caster due to them not getting very many feats anyway and haveing to spend one on Combat Casting when they can normally do this with a concentration check via skill points, that in itself can get Hairy especially at lower levels. Even if you max out your concentration, there is still over 50% chance of failure if you are struck during casting. I think that maybe you have not grasped the reason for the Combat Casting Feat. It is not there to allow a player to do a thing but to let the player have a better chance at doing somthing that can already be done within the game rules. At lower levels this feat is adequate if not essential for a combat heavy game, however I can see it not being as usefull at higher levels but look at other feats, they can be equally lame when you have high level abilites and stats. I have been thinking of another option for Combat Casting in that you do not get any bonus to your concentration check and these have to be rolled in Combat but you can not get attacks of opportunity when you have the Combat Casting Feat, and then make Warriors have to have the Combat Reflexs Feat in order to make attacks of opportunity in the first place. That might balance up what you were proposing in your campaign. But my Gut feeling is that what already workd then leave as it is, Todays DnD game is deadly enough as it is without making the players have feats they can use for other things that are an integral part of their class, eg. Meta Magic Feats to improve spells and casting and/or Item Creation Feats to make that oh so crucial magic item that the PC has been dreaming of but the DM has not yet given yet as a Freebee !!! Anyway that was my 2 cents worth...hope it helps you make your final decision, but as the general opinion seems to be against the idea maybe that would be the wisest way to go. I wanted to start a campaign with only humans and make the other PC races unique and more powerfull but that was not practical from a game statistic point of view and also from the other players not wanting to only play "humans". Sometimes its a little bit of give and take with rules and guidlines. see ya soon dude.....ZAL.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hackenslash, post: 915655, member: 11770"] [b]I no Likey !!!![/b] Sorry Grishnak, but I would have to agree with the comments posted by FBA827 and NPC, where as I tend to play warrior classes anyway, I would feel that in order to fully balance the "House Rule" you are proposing for your PC's then it would only be fair to impose a manditory feat requirement for Warrior classes, such as making Combat Reflexes Mandatory to get attacks of opportunity at all !!! And at First level that would greatly effect play in a spell caster due to them not getting very many feats anyway and haveing to spend one on Combat Casting when they can normally do this with a concentration check via skill points, that in itself can get Hairy especially at lower levels. Even if you max out your concentration, there is still over 50% chance of failure if you are struck during casting. I think that maybe you have not grasped the reason for the Combat Casting Feat. It is not there to allow a player to do a thing but to let the player have a better chance at doing somthing that can already be done within the game rules. At lower levels this feat is adequate if not essential for a combat heavy game, however I can see it not being as usefull at higher levels but look at other feats, they can be equally lame when you have high level abilites and stats. I have been thinking of another option for Combat Casting in that you do not get any bonus to your concentration check and these have to be rolled in Combat but you can not get attacks of opportunity when you have the Combat Casting Feat, and then make Warriors have to have the Combat Reflexs Feat in order to make attacks of opportunity in the first place. That might balance up what you were proposing in your campaign. But my Gut feeling is that what already workd then leave as it is, Todays DnD game is deadly enough as it is without making the players have feats they can use for other things that are an integral part of their class, eg. Meta Magic Feats to improve spells and casting and/or Item Creation Feats to make that oh so crucial magic item that the PC has been dreaming of but the DM has not yet given yet as a Freebee !!! Anyway that was my 2 cents worth...hope it helps you make your final decision, but as the general opinion seems to be against the idea maybe that would be the wisest way to go. I wanted to start a campaign with only humans and make the other PC races unique and more powerfull but that was not practical from a game statistic point of view and also from the other players not wanting to only play "humans". Sometimes its a little bit of give and take with rules and guidlines. see ya soon dude.....ZAL.;) [/QUOTE]
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