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General Tabletop Discussion
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Combat Challenge and Opportunity Attack
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<blockquote data-quote="DM_Blake" data-source="post: 4343514" data-attributes="member: 57267"><p>And then they die when the person they're fleeing uses a run action to almost catch them, then a charge action to catch and attack them.</p><p> </p><p>Assuming two humans. One flees. He shifts 1 square, then runs 8 squares. He is only 9 squares away.</p><p> </p><p>The human chasing him can run then charge a total of 16 squares while still landing an attack. I honestly don't recall if charging gets the extra two squares of movement or not. If it does, the pursuer goes 16 squares, if not, the pursuer goes 14 squares.</p><p> </p><p>So, the only way it is possible to run away with any chance of surviving is to provoke the OA, then use a double run move to get as a far as possible, then hope your pursuer is slower than you or else he can still run/charge and whack you every round (unless charge doesn't get the 2 square run bonus, in which case you just might live - maybe).</p><p> </p><p>And of course, if your pursuer can mark you and prevent your initial attempt to get away, you're hosed - suck it up and swing your weapon and pray for critical hits...</p><p> </p><p>Maybe the only ones who can ever survive an attempt to flee are eladrin. At least their teleport won't be prevented by a marking fighter's OA. But unless they are significantly faster than the fighter, they can't teleport+run far enough to prevent a run+charge from reaching them, either.</p><p> </p><p>So, really, nobody flees. Ever. No chance. Just stand and fight...</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4343514, member: 57267"] And then they die when the person they're fleeing uses a run action to almost catch them, then a charge action to catch and attack them. Assuming two humans. One flees. He shifts 1 square, then runs 8 squares. He is only 9 squares away. The human chasing him can run then charge a total of 16 squares while still landing an attack. I honestly don't recall if charging gets the extra two squares of movement or not. If it does, the pursuer goes 16 squares, if not, the pursuer goes 14 squares. So, the only way it is possible to run away with any chance of surviving is to provoke the OA, then use a double run move to get as a far as possible, then hope your pursuer is slower than you or else he can still run/charge and whack you every round (unless charge doesn't get the 2 square run bonus, in which case you just might live - maybe). And of course, if your pursuer can mark you and prevent your initial attempt to get away, you're hosed - suck it up and swing your weapon and pray for critical hits... Maybe the only ones who can ever survive an attempt to flee are eladrin. At least their teleport won't be prevented by a marking fighter's OA. But unless they are significantly faster than the fighter, they can't teleport+run far enough to prevent a run+charge from reaching them, either. So, really, nobody flees. Ever. No chance. Just stand and fight... [/QUOTE]
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