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Combat Challenge: Two Targets Marked at Once...
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<blockquote data-quote="Alkiera" data-source="post: 4246511" data-attributes="member: 41353"><p>That would be one way to 'balance' the fact that Fighter's marks don't do damage. Let him mark as many as he can attack per round. Given a 2h reach weapon, or some Close area attacks, he could really control a fair-sized area. Even with just a sword and shield, the 8 squares surrounding him are not a happy place for the bad guys. +2 to OAs and the ability to hit people who shift out of his threatened area means even those sneaky rogues and kobolds aren't immune.</p><p></p><p>Definately a different playstyle than the paladin, who's all about going Mano-a-Mano with the baddest thing the enemy's brought. The fighter is more 'None shall pass,' than 'Die by the Light, Evildoer!' It'd be worth it to have one or more of each, I think, barring needing someone to fill other roles.</p><p></p><p>Dang it, having hard time deciding what I'd play, everything looks like fun. Not that it matters, I'm voted 'most likely to DM' most of the time.</p></blockquote><p></p>
[QUOTE="Alkiera, post: 4246511, member: 41353"] That would be one way to 'balance' the fact that Fighter's marks don't do damage. Let him mark as many as he can attack per round. Given a 2h reach weapon, or some Close area attacks, he could really control a fair-sized area. Even with just a sword and shield, the 8 squares surrounding him are not a happy place for the bad guys. +2 to OAs and the ability to hit people who shift out of his threatened area means even those sneaky rogues and kobolds aren't immune. Definately a different playstyle than the paladin, who's all about going Mano-a-Mano with the baddest thing the enemy's brought. The fighter is more 'None shall pass,' than 'Die by the Light, Evildoer!' It'd be worth it to have one or more of each, I think, barring needing someone to fill other roles. Dang it, having hard time deciding what I'd play, everything looks like fun. Not that it matters, I'm voted 'most likely to DM' most of the time. [/QUOTE]
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