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<blockquote data-quote="Greyscott" data-source="post: 5033797" data-attributes="member: 6324"><p>I think the comment about not giving the PCs enough important decisions rings partially true, but then again, the idea was to limit decisions - which seems to slow combat down. Yes, it comes down to die rolls, but in truth, combat and skill challenges always do. The tension for the Party/PCs lies not in any individual roll, but in the challenge as a whole (do we succeed or fail, and which PCs do we have burn which Dailies or which Magic Item Dailes to succeed?). And again, the idea was to force some resource decisions <strong>and </strong>resource loss...something that may or may not happen with simply minions (as was suggested)...</p><p></p><p>And I do think that the best Skill challenges are not simply a binary affair: a true Success or true Failure. As in this example, however, <em>failure</em> in does not mean the characters don't defeat the creatures - it simply means they pay an extra resource cost (another lost healing surge) and an XP penalty.</p><p></p><p>Of course, this is all just theory anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Greyscott, post: 5033797, member: 6324"] I think the comment about not giving the PCs enough important decisions rings partially true, but then again, the idea was to limit decisions - which seems to slow combat down. Yes, it comes down to die rolls, but in truth, combat and skill challenges always do. The tension for the Party/PCs lies not in any individual roll, but in the challenge as a whole (do we succeed or fail, and which PCs do we have burn which Dailies or which Magic Item Dailes to succeed?). And again, the idea was to force some resource decisions [B]and [/B]resource loss...something that may or may not happen with simply minions (as was suggested)... And I do think that the best Skill challenges are not simply a binary affair: a true Success or true Failure. As in this example, however, [I]failure[/I] in does not mean the characters don't defeat the creatures - it simply means they pay an extra resource cost (another lost healing surge) and an XP penalty. Of course, this is all just theory anyway. ;) [/QUOTE]
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