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Combat Challenges - Alternative Tracking for Powers
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<blockquote data-quote="infax" data-source="post: 4386377" data-attributes="member: 12784"><p>I like the concept a lot, Mustrum_Ridcully.</p><p></p><p>As Happy Funball, I would not keep track of hits for different targets. Neither would I keep two tracks for daylies and encounters, so, if at a given moment the character has 3 successes, he can consider trying to garner a fourth one and delivering a daily in two rounds or blowing his successes with an encounter and reseting his count. I'm not sure I would want to keep count of failures either, it would diverge from the system's Skill Challenge roots, but I don't think it would make the concept overpowered and it would facilitate book-keeping.</p><p></p><p>My concern is that against high-AC creatures, the characters may never be able to pull off many powers. I imagine an alternative could be to allow a character to take a standard action just to "position" himself, gaining an automatic success for the power-use count, but without hitting anyone. This could work well for magic too if you imagine the mage is gathering power round after round with maybe a flash or two escaping to hit a foe during that time. I don't know if that would lead characters to do nothing for 2 rounds to be able to deliver the same encounter power continually?</p><p></p><p>Also, with the system only considering basic attacks, would that lead to a greatly diminished use of At-Wills?</p><p></p><p>A suggestion to avoid having characters using the same power continually could be simply to prohibit the use of the same power just after its use. You may not get to a point where all powers are used, but, at least, you will have more variety (and, quite frankly, I don't think it is appropriate to use different powers continually when it would make sense to use a specific one more than once).</p><p></p><p>Finally, I have concerns about scaling. It won't feel so different for 1st level and 15th level, except that the Encounter and Daily powers you be most often delivering will be higher-powered. The standard 4e system gives the high level character the ability to deliver Encounter powers continually for several rounds before falling back to At-Wills. Maybe allowing the character to start combat with a handful of successes according to level would offset that (or maybe it would render the system useless, approaching the original 4e system too much).</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="infax, post: 4386377, member: 12784"] I like the concept a lot, Mustrum_Ridcully. As Happy Funball, I would not keep track of hits for different targets. Neither would I keep two tracks for daylies and encounters, so, if at a given moment the character has 3 successes, he can consider trying to garner a fourth one and delivering a daily in two rounds or blowing his successes with an encounter and reseting his count. I'm not sure I would want to keep count of failures either, it would diverge from the system's Skill Challenge roots, but I don't think it would make the concept overpowered and it would facilitate book-keeping. My concern is that against high-AC creatures, the characters may never be able to pull off many powers. I imagine an alternative could be to allow a character to take a standard action just to "position" himself, gaining an automatic success for the power-use count, but without hitting anyone. This could work well for magic too if you imagine the mage is gathering power round after round with maybe a flash or two escaping to hit a foe during that time. I don't know if that would lead characters to do nothing for 2 rounds to be able to deliver the same encounter power continually? Also, with the system only considering basic attacks, would that lead to a greatly diminished use of At-Wills? A suggestion to avoid having characters using the same power continually could be simply to prohibit the use of the same power just after its use. You may not get to a point where all powers are used, but, at least, you will have more variety (and, quite frankly, I don't think it is appropriate to use different powers continually when it would make sense to use a specific one more than once). Finally, I have concerns about scaling. It won't feel so different for 1st level and 15th level, except that the Encounter and Daily powers you be most often delivering will be higher-powered. The standard 4e system gives the high level character the ability to deliver Encounter powers continually for several rounds before falling back to At-Wills. Maybe allowing the character to start combat with a handful of successes according to level would offset that (or maybe it would render the system useless, approaching the original 4e system too much). Any thoughts? [/QUOTE]
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