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General Tabletop Discussion
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Combat Challenges - Alternative Tracking for Powers
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<blockquote data-quote="infax" data-source="post: 4388433" data-attributes="member: 12784"><p>Still getting away from the initial idea of Skill Challenges, an option could be to ditch the successful attack and replace with a Save-like margin of success. Any attack for which you roll a 10 or better on the D20 could count as a "success" for the purpose of building up to a power use (Encounter or Daily).</p><p></p><p>That way, the character can contribute every round and even if the solo monster the party is fighting has a high AC and the character misses regularly, he may get a happy moment if he only scores a 10 on the D20.</p><p></p><p>On your consideration of all powers being treated equally (which I find a very pertinent point, indeed) an option could be to require successes according to the power to be used (or better yet, to the difference of power level and character level). Let's say you need 3 successes to use an Encounter and 6 successes to use a Daily of your level, you could require 1 less success for every 2 level the power is found below the character's current level, with a minimum of one. That would even allow high-enough characters to have their Encounter powers after just a single, misley successful attack. And it would still add a level of gambling while a 10th level character decides if, with 3 successes, he is better using that 8th level Encounter or trying to enable a 10th level encounter or even waiting to build up to a 10th level Daily with 6 successes.</p><p></p><p>Would that solve most issues? Without testing it I think it could be manageable even from first level. OTOH, it completely removes the option of getting a drop on unsuspecting adversaries and opening up with - say - a fireball. (something of a classic in my fantasy roleplaying)</p></blockquote><p></p>
[QUOTE="infax, post: 4388433, member: 12784"] Still getting away from the initial idea of Skill Challenges, an option could be to ditch the successful attack and replace with a Save-like margin of success. Any attack for which you roll a 10 or better on the D20 could count as a "success" for the purpose of building up to a power use (Encounter or Daily). That way, the character can contribute every round and even if the solo monster the party is fighting has a high AC and the character misses regularly, he may get a happy moment if he only scores a 10 on the D20. On your consideration of all powers being treated equally (which I find a very pertinent point, indeed) an option could be to require successes according to the power to be used (or better yet, to the difference of power level and character level). Let's say you need 3 successes to use an Encounter and 6 successes to use a Daily of your level, you could require 1 less success for every 2 level the power is found below the character's current level, with a minimum of one. That would even allow high-enough characters to have their Encounter powers after just a single, misley successful attack. And it would still add a level of gambling while a 10th level character decides if, with 3 successes, he is better using that 8th level Encounter or trying to enable a 10th level encounter or even waiting to build up to a 10th level Daily with 6 successes. Would that solve most issues? Without testing it I think it could be manageable even from first level. OTOH, it completely removes the option of getting a drop on unsuspecting adversaries and opening up with - say - a fireball. (something of a classic in my fantasy roleplaying) [/QUOTE]
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