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Combat Change: Reducing the power of healing
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<blockquote data-quote="keterys" data-source="post: 5016024" data-attributes="member: 43019"><p>I suspect you could actually go with option 2, but take it even further. In exchange, make all of those abilities also grant a free save. Instead of more health at later level, consider letting them apply to an extra target.</p><p></p><p>So, </p><p>Healing Word</p><p>Close Burst 10</p><p>Target: You or one creature in burst (At 21st level, you may apply this to two creatures in burst)</p><p>Effect: The target may spend a healing surge and make a save.</p><p>Special: At 11th level, the target may make a save against all effects a save can end.</p><p></p><p>Anyhow, one variant I'd suggested some time back - you may spend only one healing surge per combat. You can make Second Wind in addition to that, to strengthen it.</p><p></p><p>Yet another variant I'd brought up: reduce the # of surges people have by 4 (or some other number), but during a short rest you heal to full. Out of combat healing is completely set, but in combat healing is far reduced unless you can nova with once a day healing. There are a couple things you'd have to look at, like bard Short Rest might give temp hp instead of increasing amount healed.</p></blockquote><p></p>
[QUOTE="keterys, post: 5016024, member: 43019"] I suspect you could actually go with option 2, but take it even further. In exchange, make all of those abilities also grant a free save. Instead of more health at later level, consider letting them apply to an extra target. So, Healing Word Close Burst 10 Target: You or one creature in burst (At 21st level, you may apply this to two creatures in burst) Effect: The target may spend a healing surge and make a save. Special: At 11th level, the target may make a save against all effects a save can end. Anyhow, one variant I'd suggested some time back - you may spend only one healing surge per combat. You can make Second Wind in addition to that, to strengthen it. Yet another variant I'd brought up: reduce the # of surges people have by 4 (or some other number), but during a short rest you heal to full. Out of combat healing is completely set, but in combat healing is far reduced unless you can nova with once a day healing. There are a couple things you'd have to look at, like bard Short Rest might give temp hp instead of increasing amount healed. [/QUOTE]
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Combat Change: Reducing the power of healing
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