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<blockquote data-quote="StreamOfTheSky" data-source="post: 5177389" data-attributes="member: 35909"><p>Barbarian has the Rage mechanic to keep track of, so that's something...</p><p></p><p>I think the combat maneuvers and the faster system of dealing with them is meant to give the fighter types something interesting to do. If you don't want to invest feats in those...multiclassing a dip into something like Bard or a full caster could help you stave off boredom a little with occasional tricks to help in combat. Otherwise...being very descriptive of your attacks might help.</p><p></p><p>I do have to say, I'm playing a Paladin at level 1 right now, and aside from his 1/day smite evil (4-5 sessions now and not a single evil creature <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ), all he can do is attack and damage, it's also pretty boring. I wish there were some fun offensive feats for him, but Intimidate isn't a class skill, so the whole Dazzling Display idea is out (I know I still could, but missing out on that +3 class skill bonus would just eat at me everytime I intimidated), and I just want a basic sword & board build, no shield bashing TWF. So, with those options out, the only things that still seem available that are much good are healing feats -- Extra Lay on Hands, Extra/Selective Channeling, Extra Mercy...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5177389, member: 35909"] Barbarian has the Rage mechanic to keep track of, so that's something... I think the combat maneuvers and the faster system of dealing with them is meant to give the fighter types something interesting to do. If you don't want to invest feats in those...multiclassing a dip into something like Bard or a full caster could help you stave off boredom a little with occasional tricks to help in combat. Otherwise...being very descriptive of your attacks might help. I do have to say, I'm playing a Paladin at level 1 right now, and aside from his 1/day smite evil (4-5 sessions now and not a single evil creature :( ), all he can do is attack and damage, it's also pretty boring. I wish there were some fun offensive feats for him, but Intimidate isn't a class skill, so the whole Dazzling Display idea is out (I know I still could, but missing out on that +3 class skill bonus would just eat at me everytime I intimidated), and I just want a basic sword & board build, no shield bashing TWF. So, with those options out, the only things that still seem available that are much good are healing feats -- Extra Lay on Hands, Extra/Selective Channeling, Extra Mercy... [/QUOTE]
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