Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mentat55" data-source="post: 5178661" data-attributes="member: 14840"><p>Towards the end of 3.5e, I started to realize something with fighters, which remains quite applicable in Pathfinder -- that while intense feat specialization leads to extremely potent, one-trick pony characters, a fighter with flexibility is more fun to play (for me).</p><p></p><p>What that means is -- have a few different feats or feat trees going. Power Attack for when an opponent has DR, low AC, or is vulnerable for a round (prone, stunned, etc). Combat Expertise when you need to go toe-to-toe with a really tough monster. Mobility to soak attacks of opportunity for the rest of your party, and Spring Attack to avoid them, and to keep a monster with lots of attacks from making a full attack action. Disarm against weapon users, Step Up against melee spellcasters.</p><p></p><p>I've started to build fighters more in that vein, and found they remain interesting for many levels.</p><p></p><p>As for classes like barbarians and rogues, the introduction of rage powers and rogue talents is intended to add power, versatility, and options other than "rage" or "flank and sneak attack".</p></blockquote><p></p>
[QUOTE="Mentat55, post: 5178661, member: 14840"] Towards the end of 3.5e, I started to realize something with fighters, which remains quite applicable in Pathfinder -- that while intense feat specialization leads to extremely potent, one-trick pony characters, a fighter with flexibility is more fun to play (for me). What that means is -- have a few different feats or feat trees going. Power Attack for when an opponent has DR, low AC, or is vulnerable for a round (prone, stunned, etc). Combat Expertise when you need to go toe-to-toe with a really tough monster. Mobility to soak attacks of opportunity for the rest of your party, and Spring Attack to avoid them, and to keep a monster with lots of attacks from making a full attack action. Disarm against weapon users, Step Up against melee spellcasters. I've started to build fighters more in that vein, and found they remain interesting for many levels. As for classes like barbarians and rogues, the introduction of rage powers and rogue talents is intended to add power, versatility, and options other than "rage" or "flank and sneak attack". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat Classes
Top