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<blockquote data-quote="GakToid" data-source="post: 1327923" data-attributes="member: 5880"><p>3 more questions:</p><p></p><p>1) I'm realizing that a bunch of spells that clerics cast don't stack with magic items:</p><p>Shield of Faith -vs.- Ring of Protection</p><p>Bull’s Strength -vs.- Divine Power -vs.- Belt of Giant Strength</p><p>Bear’s Endurance: -vs.- Amulet of Health</p><p></p><p>Do you feel it's better to rely on the spells or the items?</p><p>Divine Power is obviously superior to Bull's Strength or a Belt of Strength, but what about Shield of Faith and Bear's Endurance?</p><p>Are there other cleric spells that can be duplicated with items? (Assuming that I can't create any item I want.)</p><p></p><p>Our campaign follows the DMG wealth levels.</p><p></p><p></p><p></p><p>2) Is <em>Persistent Spell</em> worth it? Compare it to <em>Quicken Spell</em>:</p><p>a) Both cost +4 spell levels [even]</p><p>b) <em>Persistent</em> requires <em>Extend</em> [win <em>Quicken</em>]</p><p>c) All spells can be quickened [win <em>Quicken</em>]</p><p></p><p>Only the following spells can be made <em>Persistent</em>:</p><p>Level 0: (7th level cleric)</p><p>Detect Magic</p><p>Read Magic</p><p></p><p>Level 1: (9th level cleric)</p><p>Bane</p><p>Bless</p><p>Comprehend Languages</p><p>Deathwatch</p><p>Detect Evil</p><p>Detect Undead</p><p>Divine Favor</p><p>Entropic Shield</p><p>Obscuring Mist</p><p></p><p>Level 2: (11th level cleric)</p><p>Find Traps</p><p></p><p>Level 3: (13th level cleric)</p><p>Helping Hand</p><p>Invisibility Purge</p><p>Meld into Stone</p><p>Prayer</p><p>Speak with Dead</p><p></p><p>Level 4: (15th level cleric)</p><p>Divine Power</p><p>Freedom of Movement</p><p>Repel Vermin</p><p></p><p>Level 5: (17th level cleric)</p><p>Commune</p><p>Righteous Might</p><p></p><p>At 15th level you can have Divine Power, Divine Favor, Bless, and Entropic Shield running all day. However, we start at 10th. I may not live to 15th level. Perhaps it's better to rely on a <em>quicken</em> Divine Favor to get me into combat quickly.</p><p></p><p></p><p>3) What are people's favorite spells for a melee cleric?</p><p></p><p>Thanks for you help.</p><p></p><p>-Gak Toid</p></blockquote><p></p>
[QUOTE="GakToid, post: 1327923, member: 5880"] 3 more questions: 1) I'm realizing that a bunch of spells that clerics cast don't stack with magic items: Shield of Faith -vs.- Ring of Protection Bull’s Strength -vs.- Divine Power -vs.- Belt of Giant Strength Bear’s Endurance: -vs.- Amulet of Health Do you feel it's better to rely on the spells or the items? Divine Power is obviously superior to Bull's Strength or a Belt of Strength, but what about Shield of Faith and Bear's Endurance? Are there other cleric spells that can be duplicated with items? (Assuming that I can't create any item I want.) Our campaign follows the DMG wealth levels. 2) Is [i]Persistent Spell[/i] worth it? Compare it to [i]Quicken Spell[/i]: a) Both cost +4 spell levels [even] b) [i]Persistent[/i] requires [i]Extend[/i] [win [i]Quicken[/i]] c) All spells can be quickened [win [i]Quicken[/i]] Only the following spells can be made [i]Persistent[/i]: Level 0: (7th level cleric) Detect Magic Read Magic Level 1: (9th level cleric) Bane Bless Comprehend Languages Deathwatch Detect Evil Detect Undead Divine Favor Entropic Shield Obscuring Mist Level 2: (11th level cleric) Find Traps Level 3: (13th level cleric) Helping Hand Invisibility Purge Meld into Stone Prayer Speak with Dead Level 4: (15th level cleric) Divine Power Freedom of Movement Repel Vermin Level 5: (17th level cleric) Commune Righteous Might At 15th level you can have Divine Power, Divine Favor, Bless, and Entropic Shield running all day. However, we start at 10th. I may not live to 15th level. Perhaps it's better to rely on a [i]quicken[/i] Divine Favor to get me into combat quickly. 3) What are people's favorite spells for a melee cleric? Thanks for you help. -Gak Toid [/QUOTE]
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