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<blockquote data-quote="Seule" data-source="post: 1331164" data-attributes="member: 407"><p>I'd seriously consider a Dwarven god with Waraxe in the War Domain slot, if there if a FR god that grants that. It's a martial weapon for Dwarves, so you can use it 1-handed, and a shield in the other hand is perfect for the doubling of Magic Vestment spells. You can, with a good Con, be nearly invulnerable with a pretty good weapon. You won't get quite as much out of investment in Str stuff (Power Attack and so on) but will be much harder to hit. And to those who say that with scaling attack bonuses AC doesn't matter, I point out that against Drow at high level they'll all have multiple attacks, and the secondary and tertiary will miss more against you.</p><p>You'll be able to load up armor and shield with specials like Fortification while relying on Magic Vestment spells to provide great AC bonuses. You'll be the front line tank, able to take a licking and keep on ticking.</p><p>I see that you haven't been leaning this way, but it is something to consider.</p><p> </p><p>On looking in the FRCS I see that no Dwarven god has the Waraxe. You can point out to your DM that to Dwarves in 3.5 the Battleaxe is a redundant weapon: the Waraxe is strictly better or equal in every way, and requires the same proficiency, and those Battleaxes should all be changed to Waraxe in 3.5. That means that for this build your choices are: Clangeddin, Deep Duerra, and Gorm Gulthyn, which gives a selection from Dwarf, Good, Law, Strength, Evil, Mentalism, and Protection for a secondary domain. Strength is probably your best bet.</p><p> </p><p>--Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 1331164, member: 407"] I'd seriously consider a Dwarven god with Waraxe in the War Domain slot, if there if a FR god that grants that. It's a martial weapon for Dwarves, so you can use it 1-handed, and a shield in the other hand is perfect for the doubling of Magic Vestment spells. You can, with a good Con, be nearly invulnerable with a pretty good weapon. You won't get quite as much out of investment in Str stuff (Power Attack and so on) but will be much harder to hit. And to those who say that with scaling attack bonuses AC doesn't matter, I point out that against Drow at high level they'll all have multiple attacks, and the secondary and tertiary will miss more against you. You'll be able to load up armor and shield with specials like Fortification while relying on Magic Vestment spells to provide great AC bonuses. You'll be the front line tank, able to take a licking and keep on ticking. I see that you haven't been leaning this way, but it is something to consider. On looking in the FRCS I see that no Dwarven god has the Waraxe. You can point out to your DM that to Dwarves in 3.5 the Battleaxe is a redundant weapon: the Waraxe is strictly better or equal in every way, and requires the same proficiency, and those Battleaxes should all be changed to Waraxe in 3.5. That means that for this build your choices are: Clangeddin, Deep Duerra, and Gorm Gulthyn, which gives a selection from Dwarf, Good, Law, Strength, Evil, Mentalism, and Protection for a secondary domain. Strength is probably your best bet. --Seule [/QUOTE]
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