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<blockquote data-quote="Flamestrike" data-source="post: 6818071" data-attributes="member: 6788736"><p>Terrible idea and I wouldnt want to play in your campaign. Goes against the entire systems default pacing and internal rest and balance paradigm and throws the classes entirely out of whack. Full casters are kings of the hill barring some extreme houserules.</p><p></p><p>But if it works for you and yours, go for it.</p><p></p><p></p><p></p><p>Its cool if you think that, but what are you doing to both rebalance the classes and avoid TPKs?</p><p></p><p>Youre increasing encounter difficulty (exponentially it seems) but how are you rebalancing the classes?</p><p><em></em></p><p><em>Action surge</em> is basically 1/ encounter in your campaigns. 2/ encounter at 17th level. <em>Spell casting</em> is 1 x 9th, 1 x 8th, 1 x 7th, 1 x 6th, 2 x 5th. 3 x 4th level spell etc etc per encounter.</p><p></p><p>Also - remind me to NEVER play a warlock in your campaigns. I bet you those that have complain about how 'crap' the class is.</p><p></p><p></p><p></p><p>In a 'super deadly' encounter the are required to use resources. Your casters are surely leading with high level spell after high level spell, with your paladins smting every attack, and your barbarians raging on round 1.</p><p></p><p>Seriously man - just try a longer AD. Watch previously 'weak' classes (fighter, warlock and monk) come to the fore and long rest dependent classes (full casters, paladins and barbarians which I am sure will feature heavily in your campaign) take a back seat for a while.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6818071, member: 6788736"] Terrible idea and I wouldnt want to play in your campaign. Goes against the entire systems default pacing and internal rest and balance paradigm and throws the classes entirely out of whack. Full casters are kings of the hill barring some extreme houserules. But if it works for you and yours, go for it. Its cool if you think that, but what are you doing to both rebalance the classes and avoid TPKs? Youre increasing encounter difficulty (exponentially it seems) but how are you rebalancing the classes? [I] Action surge[/I] is basically 1/ encounter in your campaigns. 2/ encounter at 17th level. [I]Spell casting[/I] is 1 x 9th, 1 x 8th, 1 x 7th, 1 x 6th, 2 x 5th. 3 x 4th level spell etc etc per encounter. Also - remind me to NEVER play a warlock in your campaigns. I bet you those that have complain about how 'crap' the class is. In a 'super deadly' encounter the are required to use resources. Your casters are surely leading with high level spell after high level spell, with your paladins smting every attack, and your barbarians raging on round 1. Seriously man - just try a longer AD. Watch previously 'weak' classes (fighter, warlock and monk) come to the fore and long rest dependent classes (full casters, paladins and barbarians which I am sure will feature heavily in your campaign) take a back seat for a while. [/QUOTE]
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