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<blockquote data-quote="FrogReaver" data-source="post: 6818306" data-attributes="member: 6795602"><p>I'm going to do a snap shot of "hard" encounters at level 1.</p><p></p><p>PC's are Fighter, Rogue, Cleric, Wizard.</p><p></p><p>Fighter HP = 12 hp</p><p>Rogue = 10 hp</p><p>Cleric = 10 hp</p><p>Wizard = 8 hp</p><p></p><p>If the fighter is at full hp there is a 33% chance he gets KO'ed on the first hit he takes.</p><p>If the Rogue and Cleric are at full hp there is a 50% chance they get KO'ed on the first hit they take.</p><p>If the Wizard is at full hp there is a 67% chance he gets KO'ed on the first hit he takes.</p><p></p><p>Assuming the ORC has approximately a 50% chance to hit on most of the PC's then and doesn't die before his turn begins. There is about a 6% chance that 2 PC's get downed on turn 1 in any encounter they fight 2 orcs. There's a much higher chance that a single PC gets downed on turn 1. </p><p></p><p>That's just one hard fight. There's still another before a short rest is even reached. Chances for KO on turn 1 increase drastically if the party is not at full hp.</p><p></p><p>Personally I don't see how a level 1 party could possibly:</p><p>1. Fighter 2 Orcs</p><p>2. Fight 2 Orcs</p><p>3. Short Rest</p><p>4. Fight 2 Orcs</p><p>5. Fight 2 Orcs</p><p>6. Short Rest</p><p>7. Fight 2 Orcs</p><p>8. Fight 2 Orcs</p><p></p><p>The only way I don't think the party die is if the party has access to either the healer feat, or the inspiring leader feat or both. The ultimate point is that 6 encounters at hard difficulty will actually be hard for most every level 1 party. Most would be lucky to make it through such a gauntlet alive.</p><p></p><p>I don't think hard means it will be hard every time despite how the dice fall, i think it means it could range anywhere from the low end of medium to the higher end of deadly.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6818306, member: 6795602"] I'm going to do a snap shot of "hard" encounters at level 1. PC's are Fighter, Rogue, Cleric, Wizard. Fighter HP = 12 hp Rogue = 10 hp Cleric = 10 hp Wizard = 8 hp If the fighter is at full hp there is a 33% chance he gets KO'ed on the first hit he takes. If the Rogue and Cleric are at full hp there is a 50% chance they get KO'ed on the first hit they take. If the Wizard is at full hp there is a 67% chance he gets KO'ed on the first hit he takes. Assuming the ORC has approximately a 50% chance to hit on most of the PC's then and doesn't die before his turn begins. There is about a 6% chance that 2 PC's get downed on turn 1 in any encounter they fight 2 orcs. There's a much higher chance that a single PC gets downed on turn 1. That's just one hard fight. There's still another before a short rest is even reached. Chances for KO on turn 1 increase drastically if the party is not at full hp. Personally I don't see how a level 1 party could possibly: 1. Fighter 2 Orcs 2. Fight 2 Orcs 3. Short Rest 4. Fight 2 Orcs 5. Fight 2 Orcs 6. Short Rest 7. Fight 2 Orcs 8. Fight 2 Orcs The only way I don't think the party die is if the party has access to either the healer feat, or the inspiring leader feat or both. The ultimate point is that 6 encounters at hard difficulty will actually be hard for most every level 1 party. Most would be lucky to make it through such a gauntlet alive. I don't think hard means it will be hard every time despite how the dice fall, i think it means it could range anywhere from the low end of medium to the higher end of deadly. Thoughts? [/QUOTE]
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