Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Combat Encounter Difficulty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6818326" data-attributes="member: 22779"><p>Not really. I've mentioned this in another thread, but, actually, this is pretty easy to do - you simply make random encounters into random events. Instead of having one, and only one, group met during a day, a random event includes two-four encounters, spaced some time (but less than a short rest) apart. So, the bear wanders into your camp, the sound of fighting attracts that troll and the party of orcs that was hunting the troll stumbles in some time later.</p><p></p><p>Ok, that was a pretty quick and dirty event, but, I think you get the point. Making one big encounter is far less interesting than slowly building tension by stringing together three encounters. </p><p></p><p></p><p></p><p>Really? We're playing Hoard of the Dragon Queen right now. Just finished up the section where you go to the castle in the swamp, with all the lizard folk and whatnot (sorry, terrible at remembering proper nouns) and we were pretty much (mostly through our own actions) forced to deal with the entire castle in a series of encounters over a single day. Now, I don't know how much of that was the DM ad-libbing and how much was in the module (his comment was that there was very little guidance actually given), but, my experience (very limited so far) with Hoard is that strung together encounters are pretty much the norm. Same went for the Phandelver module as well. Again, this might be 100% due to the DM, but, it's certainly not impossible to do in the modules.</p><p></p><p></p><p></p><p></p><p>IMO? Yes, absolutely. It is very fun. Far more fun that single, slogging encounters where everyone blows all their big guns in the first two rounds and the rest of the fight is mop-up. For me, the fun encounter is the one <em>after</em> that one, when the party is down on resources and NOW has to deal with a challenge.</p><p></p><p>Note, even just stringing three encounters is generally enough. You don't have to do the 6-8 every day. But, you generally do have to chain some encounters together and not allow for short rests between every encounter. Forcing players to actually conserve powers makes the game far more interesting.</p><p></p><p></p><p></p><p>Fair enough. Again, I haven't seen a lot of the "whackamole" behaviour, so, it hasn't been an issue for us.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6818326, member: 22779"] Not really. I've mentioned this in another thread, but, actually, this is pretty easy to do - you simply make random encounters into random events. Instead of having one, and only one, group met during a day, a random event includes two-four encounters, spaced some time (but less than a short rest) apart. So, the bear wanders into your camp, the sound of fighting attracts that troll and the party of orcs that was hunting the troll stumbles in some time later. Ok, that was a pretty quick and dirty event, but, I think you get the point. Making one big encounter is far less interesting than slowly building tension by stringing together three encounters. Really? We're playing Hoard of the Dragon Queen right now. Just finished up the section where you go to the castle in the swamp, with all the lizard folk and whatnot (sorry, terrible at remembering proper nouns) and we were pretty much (mostly through our own actions) forced to deal with the entire castle in a series of encounters over a single day. Now, I don't know how much of that was the DM ad-libbing and how much was in the module (his comment was that there was very little guidance actually given), but, my experience (very limited so far) with Hoard is that strung together encounters are pretty much the norm. Same went for the Phandelver module as well. Again, this might be 100% due to the DM, but, it's certainly not impossible to do in the modules. IMO? Yes, absolutely. It is very fun. Far more fun that single, slogging encounters where everyone blows all their big guns in the first two rounds and the rest of the fight is mop-up. For me, the fun encounter is the one [i]after[/i] that one, when the party is down on resources and NOW has to deal with a challenge. Note, even just stringing three encounters is generally enough. You don't have to do the 6-8 every day. But, you generally do have to chain some encounters together and not allow for short rests between every encounter. Forcing players to actually conserve powers makes the game far more interesting. Fair enough. Again, I haven't seen a lot of the "whackamole" behaviour, so, it hasn't been an issue for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Combat Encounter Difficulty
Top