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<blockquote data-quote="Flamestrike" data-source="post: 6818418" data-attributes="member: 6788736"><p>Also [MENTION=5834]Celtavian[/MENTION], I dont want to come off sounding hostile mate.</p><p></p><p>If you want to avoid the [6-8 Encounter/2 SR] default thats fine. If you and your players prefer a nova strike style of play, then great!</p><p></p><p>Its just you cant then critique any class disparity that may arise [and it would arise] or any issues you may have with encounters getting 'steamrolled' or problems with 'the systems encounter difficulty'.</p><p></p><p>These are not flaws with the encounter guidelines [which assume a default of 6-8 and 2 short rests]. These are all problems of your own making by you choosing to avoid this default. I'm not saying that to be a douche either.</p><p></p><p>Its no different to if you went with a different rest variant [longer rests or whatever]. It would have a dramatic impact on the game maths.</p><p></p><p>You seem to base your maths of nova strikes from your players; nova strikes which your own encounter design and adventuring day policing as DM encourages as your games default. </p><p></p><p>I really wish I could sit down with you at the table and show you how the [6-8/ 2 SR] plays out mate. It really does work amazingly once you get into it and your players get on board.</p><p></p><p>Remember - no-one is talking about forcing more encounters per <em>game session</em> on your players. We're talking about running the players through more encounters <em>before letting them long rest</em>. The two are not the same thing. You can have just as many encounters per session as you always have - youre simply making your players stretch character resources over more encoutners before letting them long rest [either through timed quests, dangeous environments, DM fiat or whatever].</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6818418, member: 6788736"] Also [MENTION=5834]Celtavian[/MENTION], I dont want to come off sounding hostile mate. If you want to avoid the [6-8 Encounter/2 SR] default thats fine. If you and your players prefer a nova strike style of play, then great! Its just you cant then critique any class disparity that may arise [and it would arise] or any issues you may have with encounters getting 'steamrolled' or problems with 'the systems encounter difficulty'. These are not flaws with the encounter guidelines [which assume a default of 6-8 and 2 short rests]. These are all problems of your own making by you choosing to avoid this default. I'm not saying that to be a douche either. Its no different to if you went with a different rest variant [longer rests or whatever]. It would have a dramatic impact on the game maths. You seem to base your maths of nova strikes from your players; nova strikes which your own encounter design and adventuring day policing as DM encourages as your games default. I really wish I could sit down with you at the table and show you how the [6-8/ 2 SR] plays out mate. It really does work amazingly once you get into it and your players get on board. Remember - no-one is talking about forcing more encounters per [I]game session[/I] on your players. We're talking about running the players through more encounters [I]before letting them long rest[/I]. The two are not the same thing. You can have just as many encounters per session as you always have - youre simply making your players stretch character resources over more encoutners before letting them long rest [either through timed quests, dangeous environments, DM fiat or whatever]. [/QUOTE]
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