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General Tabletop Discussion
*Pathfinder & Starfinder
Combat encounter rebalancing
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<blockquote data-quote="Mesh Hong" data-source="post: 4886079" data-attributes="member: 73463"><p>The problem I have when reading this is that I can fully understand and have massive sympathy for anyone that has read a power wrong in the heat of combat (with overpowered results). But to read 4 powers wrong seems a little too convenient.</p><p> </p><p>During the encounter did no-one stop and question the abilities of the hexer, <em>just to make sure he was running it correctly</em>?</p><p> </p><p>I use my own creatures in game so my players are used to comming across strange or powerful abilities, if they have a problem with something I can usually tell from their expression or reaction. With some powers I also read out the description (when the power is used) to them if it is appropriate.</p><p> </p><p>In my opinion there is nothing wrong with a player questioning an ability that is used against them. The DM can check it quickly and say if he is using it correctly or not, then move on. If a player still has a problem with it they can discuss it after the session. (This is what you appear to have done at least in part, so hopefully it is a lesson learned for the DM)</p><p> </p><p>As for awarding bonus XP personally I wouldn't bother. I don't reduce the XP when an encounter is easier than I expected, so I am not going to increase the XP when an encounter is harder than I expected. It might seem harsh to some, but it is a consistant approach.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4886079, member: 73463"] The problem I have when reading this is that I can fully understand and have massive sympathy for anyone that has read a power wrong in the heat of combat (with overpowered results). But to read 4 powers wrong seems a little too convenient. During the encounter did no-one stop and question the abilities of the hexer, [I]just to make sure he was running it correctly[/I]? I use my own creatures in game so my players are used to comming across strange or powerful abilities, if they have a problem with something I can usually tell from their expression or reaction. With some powers I also read out the description (when the power is used) to them if it is appropriate. In my opinion there is nothing wrong with a player questioning an ability that is used against them. The DM can check it quickly and say if he is using it correctly or not, then move on. If a player still has a problem with it they can discuss it after the session. (This is what you appear to have done at least in part, so hopefully it is a lesson learned for the DM) As for awarding bonus XP personally I wouldn't bother. I don't reduce the XP when an encounter is easier than I expected, so I am not going to increase the XP when an encounter is harder than I expected. It might seem harsh to some, but it is a consistant approach. [/QUOTE]
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