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General Tabletop Discussion
*Pathfinder & Starfinder
Combat encounter rebalancing
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<blockquote data-quote="Griogre" data-source="post: 4887182" data-attributes="member: 21138"><p>DM's make mistakes - especially new ones. I would just give the normal XP. I don't think there was any "conspiracy" by the DM. The OP flat out says the guy is honest, and while he made a number of mistakes they were all on one power. It is easy to read a power incorrectly if you haven't read a bunch of them. It doesn’t help that some powers are flat out confusing.</p><p></p><p>I was playing in an RPGA game and the DM was brand spanking new. There was a hexer in the encounter too. The guy did some similar mistakes as the OP's DM: He gave the hexer and everything in the aura "double" concealment (-4) and he made us roll to attack using "double" concealment even with area attacks. We were too low a level to win a fight like that, but all the players were experienced so we just gave it our best shot, spent our dailies and action points and when that didn't work - the group did a fast coordinated disengagement - shocking the hell of the DM. That DM was the only guy at the table who didn't realize the fight was hopeless after the first several rounds. He really didn't understand the party could not win that fight and no player wanted anyone to lose a character so we just bailed.</p><p></p><p>Last weekend I was playing with an experienced DM who was new to 4E - it was like his 4th session and he messed up a monster’s power - for some reason he was thinking “shift” meant shift the player. Sure it seems obvious that the power would have said push, pull or slide but he simply hadn’t read enough stat blocks to pick up on that.</p><p></p><p>Back to the OP, the only thing I would do if I made a mistake like that is "top" off the potions - i.e. the party spent all their one shot heals, so once I realized it was my fault - I'd make sure the next few encounters had replacement potions.</p></blockquote><p></p>
[QUOTE="Griogre, post: 4887182, member: 21138"] DM's make mistakes - especially new ones. I would just give the normal XP. I don't think there was any "conspiracy" by the DM. The OP flat out says the guy is honest, and while he made a number of mistakes they were all on one power. It is easy to read a power incorrectly if you haven't read a bunch of them. It doesn’t help that some powers are flat out confusing. I was playing in an RPGA game and the DM was brand spanking new. There was a hexer in the encounter too. The guy did some similar mistakes as the OP's DM: He gave the hexer and everything in the aura "double" concealment (-4) and he made us roll to attack using "double" concealment even with area attacks. We were too low a level to win a fight like that, but all the players were experienced so we just gave it our best shot, spent our dailies and action points and when that didn't work - the group did a fast coordinated disengagement - shocking the hell of the DM. That DM was the only guy at the table who didn't realize the fight was hopeless after the first several rounds. He really didn't understand the party could not win that fight and no player wanted anyone to lose a character so we just bailed. Last weekend I was playing with an experienced DM who was new to 4E - it was like his 4th session and he messed up a monster’s power - for some reason he was thinking “shift” meant shift the player. Sure it seems obvious that the power would have said push, pull or slide but he simply hadn’t read enough stat blocks to pick up on that. Back to the OP, the only thing I would do if I made a mistake like that is "top" off the potions - i.e. the party spent all their one shot heals, so once I realized it was my fault - I'd make sure the next few encounters had replacement potions. [/QUOTE]
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