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<blockquote data-quote="Charlaquin" data-source="post: 9199550" data-attributes="member: 6779196"><p>In Ye Olden Days, it was recommended that one third of the rooms in a dungeon be empty (with one sixth of those empty rooms containing unguarded treasure), one third contain monsters (with half of those monsters guarding treasure), one sixth contain traps (with one third of those traps guarding treasure), and one sixth contain other environmental features.</p><p></p><p>Applying those assumptions to 5e’s 6-to-8 encounter adventuring days, you could have an 18-room dungeon with 6 rooms stocked with monsters (with random encounters accounting for the 2 flexible encounters), 3 trapped rooms, and 3 rooms with environmental hazards or other features, and divide a treasure hoard into 5 parcels to be distributed throughout the dungeon.</p><p></p><p>This gives a sense of a dungeon that’s a largely abandoned ruin with a handful of dangerous creatures still wandering through it. If you want something more heavily populated like an orc stronghold or whatever, you can fiddle with the numbers as feels appropriate.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9199550, member: 6779196"] In Ye Olden Days, it was recommended that one third of the rooms in a dungeon be empty (with one sixth of those empty rooms containing unguarded treasure), one third contain monsters (with half of those monsters guarding treasure), one sixth contain traps (with one third of those traps guarding treasure), and one sixth contain other environmental features. Applying those assumptions to 5e’s 6-to-8 encounter adventuring days, you could have an 18-room dungeon with 6 rooms stocked with monsters (with random encounters accounting for the 2 flexible encounters), 3 trapped rooms, and 3 rooms with environmental hazards or other features, and divide a treasure hoard into 5 parcels to be distributed throughout the dungeon. This gives a sense of a dungeon that’s a largely abandoned ruin with a handful of dangerous creatures still wandering through it. If you want something more heavily populated like an orc stronghold or whatever, you can fiddle with the numbers as feels appropriate. [/QUOTE]
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