Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"Combat exhaustion" at 0 hp?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8206002" data-attributes="member: 6987520"><p>Hey [USER=19270]@toucanbuzz[/USER] I've got some more time so I'll review it in detail.</p><p></p><p>1. Looks great.</p><p></p><p>An option you might want to consider is what we just started: your "combat exhaustion" starts at level 6 (unconscious, not dead). If you are healed, your level immediately becomes 6 - your CON modifier. At the end of each successive turn, your level decreases until it is gone.</p><p></p><p>Ex. CON 14 (typical IME) would be unconscious, after being healed to 1 hp (or more), you would be at 4 (6-2) levels of "combat exhaustion". In other words: you have half max HP, disadvantage on attacks/saves, half speed, and disadvantage on ability checks.</p><p></p><p>At the end of your next turn, your max HP would be normal.</p><p>At the end of the next turn, you no longer have disadvantage on attacks/saves.</p><p>And so on, until all effects are gone (4 rounds later, in this case).</p><p></p><p>This means any "combat exhaustion" will be gone shortly after the battle is over. You won't have to worry about recovering it later, or house-ruling spells to remove it, etc. If you have normal exhaustion, that is still in effect even after your combat exhaustion reaches that level or better.</p><p></p><p>2. What DC are you using for the CON save? We make it the same as a Concentration Check (DC 10 or half damage, whichever is higher).</p><p></p><p>3. Starting HP for Vitality is good. We've used that, and also just your CON score, which is our current default. Another option is to tie in levels of exhaustion with it. So, your Vitality (we use the term "Wound Points" from SW d20) would equal 5 + your CON modifier.</p><p></p><p>In your system, I think this would translate into additional damage granting levels of exhaustion, which can get pretty brutal LOL!</p><p></p><p>Magical healing restores 1 Vitality (Wound Point) per spell level. So, a <em>Heal</em> would restore 6 points, and a level 1 Cure Wounds would be 1 point, etc.</p><p></p><p>While "Wounded" (i.e. no HP) or "Staggered" (your term) I like the only action or bonus action--using Dash as a move simplifies things, too.</p><p></p><p>There are <em>lots</em> of ways to do all this so if it works as you have it and your table likes it, I'm glad for any help I was able to offer. I am currently compiling an extended house-rules document with whatever current version we settle on. I'll probably post a thread on it in the next week or so. Anyway, good work and I hope it works out for you! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8206002, member: 6987520"] Hey [USER=19270]@toucanbuzz[/USER] I've got some more time so I'll review it in detail. 1. Looks great. An option you might want to consider is what we just started: your "combat exhaustion" starts at level 6 (unconscious, not dead). If you are healed, your level immediately becomes 6 - your CON modifier. At the end of each successive turn, your level decreases until it is gone. Ex. CON 14 (typical IME) would be unconscious, after being healed to 1 hp (or more), you would be at 4 (6-2) levels of "combat exhaustion". In other words: you have half max HP, disadvantage on attacks/saves, half speed, and disadvantage on ability checks. At the end of your next turn, your max HP would be normal. At the end of the next turn, you no longer have disadvantage on attacks/saves. And so on, until all effects are gone (4 rounds later, in this case). This means any "combat exhaustion" will be gone shortly after the battle is over. You won't have to worry about recovering it later, or house-ruling spells to remove it, etc. If you have normal exhaustion, that is still in effect even after your combat exhaustion reaches that level or better. 2. What DC are you using for the CON save? We make it the same as a Concentration Check (DC 10 or half damage, whichever is higher). 3. Starting HP for Vitality is good. We've used that, and also just your CON score, which is our current default. Another option is to tie in levels of exhaustion with it. So, your Vitality (we use the term "Wound Points" from SW d20) would equal 5 + your CON modifier. In your system, I think this would translate into additional damage granting levels of exhaustion, which can get pretty brutal LOL! Magical healing restores 1 Vitality (Wound Point) per spell level. So, a [I]Heal[/I] would restore 6 points, and a level 1 Cure Wounds would be 1 point, etc. While "Wounded" (i.e. no HP) or "Staggered" (your term) I like the only action or bonus action--using Dash as a move simplifies things, too. There are [I]lots[/I] of ways to do all this so if it works as you have it and your table likes it, I'm glad for any help I was able to offer. I am currently compiling an extended house-rules document with whatever current version we settle on. I'll probably post a thread on it in the next week or so. Anyway, good work and I hope it works out for you! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Combat exhaustion" at 0 hp?
Top